My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Royal Hogs Balloon
Giant Snowball
Bats Archers Hog Rider Furnace Royal Hogs Witch Balloon
Zap
Bats Archers Furnace Royal Hogs Witch Balloon
Barbarian Barrel
Archers Furnace Royal Hogs Witch
The Log
Archers Hog Rider Furnace Royal Hogs Witch
Earthquake
Archers Hog Rider Furnace Royal Hogs Witch
Arrows
Bats Archers Furnace Royal Hogs Witch
Royal Delivery
Bats Archers Hog Rider Royal Hogs Witch Balloon
Fireball
Archers Hog Rider Furnace Royal Hogs Witch Balloon
Poison
Bats Archers Furnace Royal Hogs Witch Balloon
Lightning
Furnace Witch Balloon
Rocket
Hog Rider Furnace Royal Hogs Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Hog Rider Furnace Royal Hogs Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Zap Royal Hogs
Zap
Hog Rider Balloon Bats Archers Furnace Royal Hogs Witch
Archers
Zap Hog Rider Royal Hogs Balloon
Hog Rider
Bats Zap Archers Furnace Witch Balloon
Furnace
Zap Hog Rider Royal Hogs Balloon
Royal Hogs
Bats Zap Archers Furnace
Witch
Zap Hog Rider
Balloon
Bats Zap Archers Hog Rider Furnace

Defense Synergies 0 6

Bats
Zap
Zap
Bats Archers Furnace Witch
Archers
Zap Furnace Witch
Hog Rider
Furnace
Zap Archers
Royal Hogs
Witch
Zap Archers
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bats Zap Furnace Witch
Furnace Witch Bats Archers
Witch Bats Furnace
Bats Zap Archers Furnace
Bats Furnace Zap Archers Witch
Zap
Witch Furnace
Archers
Bats Archers Witch Zap Furnace
Bats Zap Archers Furnace Witch
Furnace Bats Zap Witch
Bats Zap Furnace Witch
Furnace
Zap Furnace
Bats Furnace Witch
Bats Zap Archers Furnace Witch
Zap Furnace Witch Bats Archers
Bats Archers Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Furnace Witch
Zap Archers
Bats Zap Furnace Witch
Bats Zap
Witch
Furnace Bats Zap Archers Witch
Bats Archers Furnace Witch
Zap Bats Witch
Witch
Bats Witch
Zap
Witch
Archers Furnace Witch
Witch Bats Zap Archers Furnace
Bats Zap Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Furnace
Bats Zap Furnace Witch
Archers Furnace Witch
Zap
Zap
Bats
Zap
Zap Archers
Zap Furnace
Zap Furnace Witch
Furnace
Bats
Zap Archers
Zap Witch
Zap
Zap Furnace Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Archers Furnace Witch
Zap Bats Witch
Zap
Zap
Zap Bats Archers Witch
Zap Archers Witch
Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

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