My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Goblin Hut Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Miner
Giant Snowball
Goblins Musketeer Battle Ram Goblin Hut Balloon Miner
Zap
Goblins Battle Ram Goblin Hut Balloon
Barbarian Barrel
Goblins Musketeer Battle Ram Goblin Hut
The Log
Goblins Musketeer Battle Ram Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblins Goblin Hut
Royal Delivery
Goblins Musketeer Battle Ram Goblin Hut Balloon P.E.K.K.A Miner
Fireball
Musketeer Battle Ram Goblin Hut Balloon
Poison
Musketeer Goblin Hut Balloon
Lightning
Musketeer Battle Ram Goblin Hut Balloon
Rocket
Musketeer Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Miner Musketeer Battle Ram Goblin Hut Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Miner Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Battle Ram
Musketeer
Battle Ram Goblin Hut Balloon P.E.K.K.A Miner
Battle Ram
Goblins Musketeer Goblin Hut P.E.K.K.A
Goblin Hut
Musketeer Battle Ram Balloon Miner
Rage
Balloon
Balloon
Rage Miner Musketeer Goblin Hut
P.E.K.K.A
Musketeer Battle Ram
Miner
Goblins Balloon Musketeer Goblin Hut

Defense Synergies 0 4

Goblins
Musketeer
Musketeer
Goblins Goblin Hut P.E.K.K.A Miner
Battle Ram
Goblin Hut
Musketeer
Rage
Balloon
P.E.K.K.A
Musketeer
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut
P.E.K.K.A Goblins Musketeer Goblin Hut
Goblin Hut P.E.K.K.A Goblins Musketeer
Goblin Hut P.E.K.K.A Goblins Musketeer
P.E.K.K.A
Goblins Musketeer
Musketeer Goblin Hut
Musketeer P.E.K.K.A
P.E.K.K.A Goblins Musketeer Goblin Hut
Goblins Musketeer Miner
Goblins Musketeer Goblin Hut
Musketeer Goblin Hut
Goblin Hut P.E.K.K.A Musketeer
Goblins Goblin Hut P.E.K.K.A
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A
Goblins Musketeer Goblin Hut P.E.K.K.A
Goblins Musketeer Goblin Hut
Musketeer Goblin Hut
P.E.K.K.A Musketeer Goblin Hut
Goblins Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Hut P.E.K.K.A
Musketeer Miner
P.E.K.K.A Goblins Musketeer Goblin Hut
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Goblin Hut
Musketeer Goblin Hut
P.E.K.K.A Goblins Musketeer Goblin Hut
P.E.K.K.A
P.E.K.K.A Goblins Goblin Hut
P.E.K.K.A Musketeer Goblin Hut
P.E.K.K.A Musketeer Goblin Hut
P.E.K.K.A
P.E.K.K.A
Musketeer
Goblin Hut Goblins Musketeer P.E.K.K.A
Musketeer Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Miner
Goblin Hut Miner
Musketeer
Musketeer
Musketeer
Miner
Goblins Musketeer
Miner Musketeer
Musketeer
Musketeer Goblin Hut Miner
Musketeer
Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer
Miner
Musketeer
Musketeer
Musketeer
Miner Musketeer
Musketeer Miner
Miner Musketeer
Musketeer
Musketeer Goblin Hut
Musketeer Miner
P.E.K.K.A
Musketeer Goblin Hut
Musketeer
Miner Musketeer
Musketeer
Musketeer P.E.K.K.A
Musketeer
Musketeer
Musketeer Miner

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