My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Mega Minion Witch Balloon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Balloon Fisherman
Giant Snowball
Fire Spirit Spear Goblins Mega Minion Witch Balloon Fisherman
Zap
Fire Spirit Spear Goblins Royal Giant Witch Balloon Fisherman
Barbarian Barrel
Fire Spirit Spear Goblins Witch
The Log
Fire Spirit Spear Goblins Royal Giant Witch Fisherman
Earthquake
Spear Goblins Witch
Arrows
Fire Spirit Spear Goblins Witch
Royal Delivery
Fire Spirit Spear Goblins Mega Minion Witch Balloon Fisherman
Fireball
Mega Minion Witch Balloon Fisherman
Poison
Spear Goblins Mega Minion Witch Balloon Fisherman
Lightning
Mega Minion Witch Balloon Fisherman
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mega Minion Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Mega Minion Fisherman Witch Balloon Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Mega Minion Fisherman

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion Balloon Fisherman
Spear Goblins
Royal Giant Balloon
Royal Giant
Fire Spirit Fisherman Spear Goblins Mega Minion Rocket Witch
Mega Minion
Fire Spirit Royal Giant Balloon
Rocket
Royal Giant
Witch
Royal Giant
Balloon
Fire Spirit Spear Goblins Mega Minion Fisherman
Fisherman
Royal Giant Fire Spirit Balloon

Defense Synergies 0 5

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Mega Minion
Royal Giant
Mega Minion
Spear Goblins Witch Fisherman
Rocket
Witch
Mega Minion Fisherman
Balloon
Fisherman
Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Mega Minion
Mega Minion Witch Fisherman
Rocket Witch Fisherman Fire Spirit Mega Minion
Witch Mega Minion Fisherman
Rocket
Fire Spirit Spear Goblins Mega Minion
Mega Minion Rocket Fire Spirit Spear Goblins Witch
Rocket
Witch Fisherman
Fire Spirit Spear Goblins Fisherman
Witch Spear Goblins Mega Minion Fisherman
Mega Minion Spear Goblins Witch
Fire Spirit Rocket Witch
Fire Spirit Rocket Mega Minion Witch
Rocket Fisherman
Witch Fisherman
Fire Spirit Spear Goblins Mega Minion Witch Fisherman
Witch Fire Spirit Spear Goblins Mega Minion Fisherman
Fisherman
Fire Spirit Spear Goblins Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch Fisherman
Mega Minion Rocket Fisherman
Spear Goblins Rocket Witch Fisherman
Rocket Fisherman
Witch Fisherman
Fire Spirit Rocket Witch
Rocket Spear Goblins Mega Minion Witch
Fisherman
Rocket Spear Goblins Mega Minion Witch
Witch Mega Minion
Mega Minion Witch
Rocket
Rocket Witch
Witch
Witch Spear Goblins Mega Minion Rocket Fisherman
Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Fisherman
Rocket
Rocket
Rocket Fire Spirit
Fire Spirit Spear Goblins Mega Minion Rocket Witch
Fire Spirit Witch
Fire Spirit
Fisherman
Rocket Fire Spirit Fisherman
Rocket Fisherman
Fire Spirit Rocket
Rocket Fire Spirit Fisherman
Rocket Fisherman
Fisherman
Rocket Spear Goblins Witch
Rocket
Rocket
Rocket Fisherman
Rocket Fire Spirit Mega Minion Fisherman
Rocket Fire Spirit Witch
Rocket
Rocket
Rocket Fisherman
Rocket
Fire Spirit Witch
Mega Minion Witch Fisherman
Witch Fisherman
Witch Fisherman
Rocket Fisherman
Fire Spirit Witch
Rocket Mega Minion Witch
Mega Minion
Rocket
Rocket
Rocket
Fire Spirit Spear Goblins Rocket Witch
Rocket Fire Spirit Mega Minion Witch
Mega Minion Rocket
Rocket
Mega Minion
Rocket Witch
Rocket Witch
Rocket Witch

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