My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblins Mega Minion Balloon
Zap
Goblins Balloon
Barbarian Barrel
Goblins Electro Wizard Magic Archer
The Log
Goblins
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Balloon Electro Wizard Magic Archer
Fireball
Mega Minion Balloon Electro Wizard Magic Archer
Poison
Mega Minion Balloon Electro Wizard Magic Archer
Lightning
Mega Minion Balloon Electro Wizard Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Arrows Mega Minion Electro Wizard Magic Archer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins Arrows Mega Minion

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Mirror Balloon Mega Minion Mega Knight
Mega Minion
Arrows Balloon Mega Knight
Mirror
Arrows Balloon Magic Archer
Balloon
Arrows Mega Minion Mirror Electro Wizard Magic Archer Mega Knight
Electro Wizard
Balloon Magic Archer Mega Knight
Magic Archer
Mirror Balloon Electro Wizard Mega Knight
Mega Knight
Arrows Mega Minion Balloon Electro Wizard Magic Archer

Defense Synergies 2 12

Goblins
Mega Minion Electro Wizard Magic Archer
Arrows
Mirror Mega Knight Mega Minion
Mega Minion
Goblins Arrows Electro Wizard Mega Knight
Mirror
Arrows Electro Wizard Magic Archer Mega Knight
Balloon
Electro Wizard
Goblins Mega Minion Mirror Magic Archer Mega Knight
Magic Archer
Goblins Mirror Electro Wizard Mega Knight
Mega Knight
Arrows Mega Minion Mirror Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard Magic Archer
Goblins Mega Minion Electro Wizard Mega Knight
Mega Knight Goblins Mega Minion Electro Wizard
Goblins Mega Minion Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Goblins Mega Minion Electro Wizard Magic Archer Mega Knight
Mega Minion Electro Wizard Arrows Magic Archer
Arrows Electro Wizard Magic Archer Mega Knight
Goblins
Goblins Electro Wizard Mega Knight
Goblins Electro Wizard Arrows Mega Minion Magic Archer Mega Knight
Arrows Mega Minion Electro Wizard Magic Archer
Mega Knight Electro Wizard
Mega Knight Goblins Arrows Mega Minion Electro Wizard Magic Archer
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Goblins Arrows Electro Wizard
Arrows Mega Knight Goblins Mega Minion Electro Wizard Magic Archer
Arrows Mega Minion Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Goblins Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Electro Wizard
Electro Wizard Arrows Mega Minion Magic Archer Mega Knight
Mega Knight Goblins Electro Wizard
Mega Knight Electro Wizard
Mega Knight
Arrows Electro Wizard Magic Archer
Goblins Mega Minion Electro Wizard
Mega Knight
Electro Wizard Mega Knight Goblins Mega Minion Magic Archer
Mega Minion
Mega Knight Mega Minion
Mega Knight Arrows Electro Wizard
Mega Knight
Magic Archer Mega Knight
Electro Wizard Goblins Mega Minion Magic Archer
Arrows Mega Knight Mega Minion Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer Mega Knight
Arrows Mega Minion Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Goblins Electro Wizard
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Arrows Mega Minion Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Mega Knight
Mega Minion
Arrows Electro Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard Mega Minion
Mega Minion
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows Magic Archer
Electro Wizard Magic Archer
Arrows Mega Minion Electro Wizard Magic Archer
Arrows
Mega Minion Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Mega Minion Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight

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