My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Balloon
Giant Snowball
Bats Minions Balloon Lumberjack
Zap
Bats Minions Balloon
Barbarian Barrel
Elite Barbarians Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Elite Barbarians Balloon Lumberjack
Fireball
Minions Elite Barbarians Balloon Lumberjack
Poison
Bats Minions Balloon
Lightning
Elite Barbarians Balloon Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Freeze Lumberjack Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Minions Freeze

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Minions Elite Barbarians Lumberjack
Arrows
Elite Barbarians Balloon Freeze Lumberjack Mega Knight
Minions
Mega Knight Bats Elite Barbarians Balloon Lumberjack
Elite Barbarians
Arrows Bats Minions Lumberjack Mega Knight
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Lumberjack Minions Mega Knight
Lumberjack
Balloon Bats Arrows Minions Elite Barbarians Mega Knight
Mega Knight
Bats Minions Arrows Elite Barbarians Balloon Lumberjack

Defense Synergies 1 11

Bats
Minions Freeze Lumberjack Mega Knight
Arrows
Mega Knight Lumberjack
Minions
Bats Freeze Lumberjack Mega Knight
Elite Barbarians
Mega Knight
Freeze
Bats Minions Lumberjack Mega Knight
Balloon
Lumberjack
Bats Arrows Minions Freeze
Mega Knight
Arrows Bats Minions Elite Barbarians Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Elite Barbarians Lumberjack Bats Minions Mega Knight
Lumberjack Mega Knight Bats Minions Elite Barbarians Freeze
Elite Barbarians Lumberjack Bats Minions Mega Knight
Arrows Elite Barbarians Lumberjack Mega Knight
Arrows Freeze Bats Minions Lumberjack Mega Knight
Bats Minions Arrows Freeze
Arrows Mega Knight
Minions Elite Barbarians Lumberjack
Elite Barbarians Lumberjack Mega Knight
Bats Minions Arrows Freeze Lumberjack Mega Knight
Arrows Minions Bats
Lumberjack Mega Knight Bats Minions Elite Barbarians Freeze
Mega Knight Bats Arrows Minions Freeze Lumberjack
Elite Barbarians Lumberjack Mega Knight
Elite Barbarians Freeze Lumberjack Mega Knight
Mega Knight Bats Arrows Minions Elite Barbarians Lumberjack
Arrows Mega Knight Bats Minions Elite Barbarians Lumberjack
Arrows Freeze Bats Minions Lumberjack Mega Knight
Elite Barbarians Lumberjack
Mega Knight Bats Arrows Minions Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians
Arrows Elite Barbarians Lumberjack Mega Knight
Lumberjack Mega Knight Bats Minions Elite Barbarians
Lumberjack Mega Knight Bats Elite Barbarians
Elite Barbarians Lumberjack Mega Knight
Arrows Bats Minions Freeze
Bats Minions Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Lumberjack
Freeze Mega Knight Bats Minions Elite Barbarians
Mega Knight Bats Minions Elite Barbarians Lumberjack
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Lumberjack
Mega Knight
Elite Barbarians Bats Minions Freeze Lumberjack
Bats Arrows Minions Mega Knight Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Arrows Mega Knight
Arrows Bats Minions Freeze
Arrows
Arrows Freeze
Arrows
Bats Minions Elite Barbarians Lumberjack
Arrows
Arrows
Elite Barbarians
Arrows Minions Freeze
Arrows Elite Barbarians
Arrows
Arrows Mega Knight
Arrows Freeze
Bats Minions
Arrows Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Freeze Mega Knight
Arrows
Arrows Mega Knight
Arrows
Elite Barbarians Bats Arrows
Bats Minions Freeze
Elite Barbarians
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Bats Minions Freeze
Arrows
Freeze
Arrows
Lumberjack Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Bats Minions Elite Barbarians Freeze
Bats
Freeze Mega Knight

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