My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Balloon Giant Skeleton
Giant Snowball
Minion Horde Balloon
Zap
Minion Horde Dark Prince Balloon
Barbarian Barrel
Dark Prince Giant Skeleton Electro Wizard
The Log
Dark Prince Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Dark Prince Balloon Giant Skeleton Electro Wizard
Fireball
Minion Horde Balloon Electro Wizard
Poison
Minion Horde Balloon Electro Wizard
Lightning
Dark Prince Balloon Electro Wizard
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Dark Prince Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dark Prince Electro Wizard Minion Horde Balloon Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Dark Prince Electro Wizard Minion Horde

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Dark Prince Giant Skeleton
Rocket
Rage
Minion Horde Balloon Dark Prince Giant Skeleton Electro Wizard
Dark Prince
Minion Horde Rage Balloon Electro Wizard
Balloon
Rage Dark Prince Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Minion Horde Rage Balloon Electro Wizard
Electro Wizard
Rage Dark Prince Balloon Giant Skeleton Mega Knight
Mega Knight
Minion Horde Balloon Electro Wizard

Defense Synergies 0 3

Minion Horde
Rocket
Rage
Dark Prince
Electro Wizard
Balloon
Giant Skeleton
Electro Wizard
Electro Wizard
Dark Prince Giant Skeleton Mega Knight
Mega Knight
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Electro Wizard
Minion Horde Dark Prince Electro Wizard Mega Knight
Minion Horde Rocket Mega Knight Dark Prince Giant Skeleton Electro Wizard
Minion Horde Dark Prince Electro Wizard Mega Knight
Rocket Dark Prince Giant Skeleton Mega Knight
Dark Prince Electro Wizard Mega Knight
Minion Horde Rocket Electro Wizard
Rocket Giant Skeleton Electro Wizard Mega Knight
Minion Horde
Minion Horde Dark Prince Giant Skeleton Electro Wizard Mega Knight
Minion Horde Electro Wizard Dark Prince Giant Skeleton Mega Knight
Minion Horde Electro Wizard
Minion Horde Mega Knight Rocket Dark Prince Giant Skeleton Electro Wizard
Rocket Mega Knight Minion Horde Dark Prince Electro Wizard
Minion Horde Electro Wizard Mega Knight
Minion Horde Rocket Electro Wizard Mega Knight
Minion Horde Mega Knight Dark Prince Electro Wizard
Mega Knight Minion Horde Dark Prince Electro Wizard
Dark Prince Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Minion Horde Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Rocket Mega Knight
Giant Skeleton Mega Knight Minion Horde Rocket Dark Prince Electro Wizard
Rocket Dark Prince Giant Skeleton Mega Knight Minion Horde Electro Wizard
Giant Skeleton Minion Horde Dark Prince Mega Knight
Rocket Minion Horde Electro Wizard
Rocket Dark Prince Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Minion Horde Dark Prince
Minion Horde Rocket Giant Skeleton Electro Wizard Mega Knight Dark Prince
Minion Horde
Mega Knight Minion Horde Dark Prince Giant Skeleton
Rocket Mega Knight Dark Prince Giant Skeleton Electro Wizard
Rocket Dark Prince Giant Skeleton Mega Knight Minion Horde
Minion Horde Mega Knight
Electro Wizard Minion Horde Rocket Dark Prince Giant Skeleton
Mega Knight Minion Horde Dark Prince Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton
Electro Wizard
Rocket Minion Horde Giant Skeleton
Rocket Dark Prince Giant Skeleton
Rocket Minion Horde Dark Prince Mega Knight
Minion Horde Rocket
Minion Horde
Rocket Minion Horde Electro Wizard
Rocket Minion Horde Dark Prince Electro Wizard
Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Rocket Mega Knight
Rocket
Minion Horde Rocket
Rocket Dark Prince Electro Wizard Mega Knight
Rocket Mega Knight
Rocket Minion Horde Giant Skeleton Mega Knight
Rocket
Rocket
Rocket Minion Horde
Dark Prince Mega Knight
Minion Horde
Electro Wizard
Mega Knight
Rocket
Minion Horde Electro Wizard
Rocket Electro Wizard Minion Horde
Minion Horde
Minion Horde Rocket Mega Knight
Rocket Minion Horde Electro Wizard
Minion Horde Giant Skeleton Mega Knight
Rocket
Minion Horde Electro Wizard Rocket Dark Prince
Rocket Electro Wizard
Minion Horde Rocket Dark Prince Electro Wizard Mega Knight
Rocket Giant Skeleton
Minion Horde Dark Prince Mega Knight
Minion Horde Rocket Giant Skeleton Electro Wizard
Rocket Electro Wizard
Rocket Dark Prince Giant Skeleton Electro Wizard Mega Knight

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