My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Miner
Giant Snowball
Fire Spirit Goblin Gang Balloon Miner
Zap
Fire Spirit Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Inferno Tower Wizard
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Wizard Balloon Miner
Fireball
Goblin Gang Inferno Tower Wizard Balloon
Poison
Goblin Gang Inferno Tower Wizard Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Miner Fireball Valkyrie Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Miner Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Balloon
Goblin Gang
Miner Valkyrie Balloon
Fireball
Miner
Valkyrie
Fire Spirit Balloon Goblin Gang Wizard
Inferno Tower
Wizard
Valkyrie Balloon Miner
Balloon
Valkyrie Miner Fire Spirit Goblin Gang Wizard
Miner
Fire Spirit Goblin Gang Balloon Fireball Wizard

Defense Synergies 1 9

Fire Spirit
Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Valkyrie Miner
Fireball
Valkyrie Inferno Tower Miner
Valkyrie
Fire Spirit Goblin Gang Fireball Inferno Tower Wizard
Inferno Tower
Goblin Gang Fire Spirit Fireball Valkyrie
Wizard
Valkyrie
Balloon
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Goblin Gang Valkyrie
Goblin Gang Inferno Tower Fire Spirit Valkyrie
Inferno Tower Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Fire Spirit Valkyrie
Inferno Tower Fire Spirit Goblin Gang Fireball Wizard
Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Fire Spirit Valkyrie Inferno Tower Miner
Goblin Gang Valkyrie Fireball Wizard
Inferno Tower Goblin Gang Fireball Wizard
Inferno Tower Fire Spirit Goblin Gang Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Wizard Goblin Gang Fireball Valkyrie Inferno Tower
Fire Spirit Fireball Goblin Gang Valkyrie Wizard
Valkyrie Wizard Fire Spirit Fireball
Inferno Tower
Goblin Gang Valkyrie Wizard Fire Spirit Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Inferno Tower
Fireball Goblin Gang Valkyrie Wizard Miner
Goblin Gang Valkyrie Inferno Tower
Goblin Gang Valkyrie Fireball Inferno Tower
Inferno Tower Goblin Gang Valkyrie
Fire Spirit Fireball Wizard Goblin Gang
Goblin Gang Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Valkyrie Inferno Tower
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Goblin Gang Inferno Tower Fireball Valkyrie
Valkyrie Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Miner
Fireball Miner
Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Miner Wizard
Fire Spirit Goblin Gang Fireball
Miner Fireball Valkyrie Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball Miner
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fire Spirit Fireball Valkyrie Wizard Miner
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Valkyrie Wizard
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Miner Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball
Fireball
Fireball Miner

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