My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Flying Machine Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Miner
Giant Snowball
Archers Minion Horde Flying Machine Baby Dragon Miner Lumberjack
Zap
Archers Minion Horde Flying Machine
Barbarian Barrel
Archers Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers Minion Horde Flying Machine
Royal Delivery
Archers Minion Horde Flying Machine Baby Dragon Miner Lumberjack
Fireball
Archers Minion Horde Flying Machine Baby Dragon Lumberjack
Poison
Archers Minion Horde Flying Machine
Lightning
Baby Dragon Lumberjack
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Miner Flying Machine Baby Dragon Lumberjack Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Miner Archers Minion Horde Flying Machine Baby Dragon Lumberjack
Archers
Zap Baby Dragon Miner Lumberjack
Minion Horde
Miner Zap Lumberjack
Flying Machine
Zap Baby Dragon Lumberjack
Tornado
Zap Baby Dragon
Baby Dragon
Tornado Zap Archers Flying Machine Miner Lumberjack
Miner
Zap Minion Horde Archers Baby Dragon Lumberjack
Lumberjack
Zap Archers Minion Horde Flying Machine Baby Dragon Miner

Defense Synergies 0 15

Zap
Archers Minion Horde Flying Machine Tornado Baby Dragon Miner Lumberjack
Archers
Zap Tornado Baby Dragon Lumberjack
Minion Horde
Zap Tornado
Flying Machine
Zap Baby Dragon Lumberjack
Tornado
Zap Archers Minion Horde Baby Dragon
Baby Dragon
Zap Archers Flying Machine Tornado Lumberjack
Miner
Zap
Lumberjack
Zap Archers Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Flying Machine Baby Dragon
Minion Horde Lumberjack Zap Flying Machine
Minion Horde Tornado Lumberjack Archers
Minion Horde Lumberjack
Tornado Lumberjack
Tornado Zap Archers Flying Machine Baby Dragon Lumberjack
Minion Horde Tornado Zap Archers Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Minion Horde Tornado Lumberjack
Tornado Archers Minion Horde Miner Lumberjack
Archers Minion Horde Zap Flying Machine Tornado Baby Dragon Lumberjack
Minion Horde Zap Archers Flying Machine Tornado Baby Dragon
Minion Horde Lumberjack Zap Flying Machine
Zap Minion Horde Tornado Baby Dragon Lumberjack
Minion Horde Lumberjack
Minion Horde Tornado Zap Lumberjack
Minion Horde Tornado Lumberjack
Zap Archers Minion Horde Flying Machine Tornado Baby Dragon Lumberjack
Zap Tornado Baby Dragon Archers Flying Machine Lumberjack
Tornado Lumberjack
Archers Minion Horde Flying Machine Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers
Zap Archers Flying Machine Baby Dragon Miner Lumberjack
Lumberjack Zap Minion Horde
Lumberjack Zap Minion Horde Tornado
Minion Horde Lumberjack
Zap Archers Minion Horde Flying Machine Tornado Baby Dragon
Archers Minion Horde Flying Machine Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Flying Machine Tornado Baby Dragon
Minion Horde
Minion Horde Flying Machine Lumberjack
Zap Tornado
Minion Horde Lumberjack
Archers Minion Horde Flying Machine Baby Dragon
Zap Archers Minion Horde Flying Machine Tornado Baby Dragon Lumberjack
Zap Archers Minion Horde Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine Baby Dragon
Zap Flying Machine Tornado Baby Dragon Miner
Minion Horde Flying Machine Baby Dragon Miner
Flying Machine
Zap Minion Horde Baby Dragon
Zap Minion Horde Flying Machine Tornado Baby Dragon
Archers Minion Horde Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Miner Zap Flying Machine Tornado
Minion Horde Tornado Lumberjack
Miner Zap Minion Horde Flying Machine Tornado
Zap Archers Flying Machine Tornado Baby Dragon
Flying Machine Baby Dragon Miner
Minion Horde Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Minion Horde Flying Machine Baby Dragon
Minion Horde Flying Machine Baby Dragon
Tornado
Minion Horde
Zap Archers Flying Machine Baby Dragon
Zap Flying Machine Tornado Baby Dragon Miner
Minion Horde Baby Dragon
Tornado
Tornado
Zap Minion Horde Flying Machine Baby Dragon
Zap Tornado Baby Dragon
Minion Horde
Miner Zap Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado Baby Dragon Miner
Miner Zap Tornado Baby Dragon
Zap Archers Minion Horde Flying Machine Tornado Baby Dragon
Zap Minion Horde Flying Machine
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde
Minion Horde
Zap Minion Horde Archers Flying Machine
Zap Archers Flying Machine Tornado Baby Dragon
Miner Minion Horde Flying Machine Baby Dragon Lumberjack
Zap Flying Machine Baby Dragon
Zap Tornado
Minion Horde Flying Machine
Zap Minion Horde Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado
Zap Flying Machine Tornado Baby Dragon Miner

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