My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Elixir Collector Baby Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Baby Dragon
Zap
Barbarian Barrel
Knight
The Log
Earthquake
Elixir Collector
Arrows
Royal Delivery
Knight Mega Minion Baby Dragon P.E.K.K.A
Fireball
Mega Minion Elixir Collector Baby Dragon
Poison
Mega Minion Elixir Collector
Lightning
Knight Mega Minion Elixir Collector Baby Dragon
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Elixir Collector Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Fireball Baby Dragon Elixir Collector Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Mega Minion Fireball Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Baby Dragon Fireball
Mega Minion
Knight Fireball Baby Dragon Mega Knight
Fireball
Knight Mega Minion Baby Dragon Mega Knight
Elixir Collector
Baby Dragon
Knight Mega Minion Fireball Lightning P.E.K.K.A Mega Knight
Lightning
Baby Dragon
P.E.K.K.A
Baby Dragon
Mega Knight
Mega Minion Fireball Baby Dragon

Defense Synergies 1 7

Knight
Mega Minion Fireball Baby Dragon
Mega Minion
Knight Baby Dragon Mega Knight
Fireball
Knight Mega Knight
Elixir Collector
Baby Dragon
Knight Mega Minion P.E.K.K.A Mega Knight
Lightning
P.E.K.K.A
Baby Dragon
Mega Knight
Mega Minion Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mega Minion Fireball Baby Dragon
P.E.K.K.A Knight Mega Minion Mega Knight
P.E.K.K.A Mega Knight Knight Mega Minion Lightning
P.E.K.K.A Knight Mega Minion Mega Knight
Lightning Fireball P.E.K.K.A Mega Knight
Fireball Mega Minion Baby Dragon Mega Knight
Mega Minion Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Knight Mega Knight
Knight Mega Minion Fireball Baby Dragon Mega Knight
Mega Minion Fireball Baby Dragon
P.E.K.K.A Mega Knight Knight Fireball Lightning
Fireball Mega Knight Mega Minion Baby Dragon P.E.K.K.A
P.E.K.K.A Knight Mega Knight
Fireball Lightning P.E.K.K.A Mega Knight
Mega Knight Knight Fireball P.E.K.K.A
Fireball Mega Knight Knight Mega Minion Baby Dragon
Baby Dragon Knight Mega Minion Fireball Mega Knight
P.E.K.K.A
Mega Knight Knight Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball P.E.K.K.A
Fireball Knight Mega Minion Baby Dragon Lightning Mega Knight
P.E.K.K.A Mega Knight Knight Lightning
Lightning P.E.K.K.A Mega Knight Knight Fireball
P.E.K.K.A Knight Mega Knight
Fireball Baby Dragon
P.E.K.K.A Knight Mega Minion Fireball Lightning
P.E.K.K.A Mega Knight Knight
Lightning P.E.K.K.A Mega Knight Knight Mega Minion Fireball Baby Dragon
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Knight Knight Mega Minion
Lightning P.E.K.K.A Mega Knight Fireball
Lightning P.E.K.K.A Mega Knight Knight Fireball
Fireball Baby Dragon Mega Knight
Knight Mega Minion Fireball Baby Dragon Lightning P.E.K.K.A
Mega Knight Mega Minion Fireball Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight Baby Dragon
Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Knight Fireball
Fireball Baby Dragon Mega Knight
Fireball Mega Minion Baby Dragon
Baby Dragon
Fireball Baby Dragon Lightning
Fireball Lightning
Lightning Fireball
Lightning Knight Fireball
Fireball Lightning Baby Dragon
Lightning Knight Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon Mega Knight
Lightning Fireball
Lightning
Lightning Mega Minion Fireball Baby Dragon Mega Knight
Lightning Fireball Baby Dragon Mega Knight
Lightning Fireball Baby Dragon Mega Knight
Lightning Fireball
Lightning
Lightning Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Mega Minion
Fireball Baby Dragon Lightning
Fireball Lightning Baby Dragon Mega Knight
Fireball Lightning Baby Dragon
Lightning Fireball Baby Dragon
Lightning Mega Minion Fireball
Lightning Mega Minion Fireball
Lightning Fireball Mega Knight
Lightning Fireball
P.E.K.K.A Mega Knight
Fireball Lightning
Lightning Fireball
Fireball Lightning Mega Minion Baby Dragon
Fireball
Fireball Lightning Knight Mega Minion Baby Dragon Mega Knight
Fireball Baby Dragon Lightning
Lightning Fireball
Mega Minion P.E.K.K.A Mega Knight
Fireball Baby Dragon Lightning
Fireball Lightning
Lightning Fireball Baby Dragon Mega Knight

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