My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Graveyard
Giant Snowball
Goblin Gang Musketeer Baby Dragon Witch Graveyard
Zap
Goblin Gang Witch Graveyard
Barbarian Barrel
Goblin Gang Musketeer Witch Graveyard
The Log
Goblin Gang Musketeer Witch Graveyard
Earthquake
Goblin Gang Witch Graveyard
Arrows
Goblin Gang Witch Graveyard
Royal Delivery
Goblin Gang Musketeer Baby Dragon Witch Graveyard
Fireball
Goblin Gang Musketeer Baby Dragon Witch
Poison
Goblin Gang Musketeer Witch Graveyard
Lightning
Musketeer Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Musketeer Baby Dragon Freeze Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Musketeer Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Baby Dragon
Fireball
Graveyard Giant Baby Dragon Freeze
Musketeer
Giant Baby Dragon Graveyard
Giant
Musketeer Graveyard Goblin Gang Fireball Baby Dragon Witch
Baby Dragon
Graveyard Goblin Gang Fireball Musketeer Giant Witch
Freeze
Graveyard Fireball
Witch
Giant Baby Dragon Graveyard
Graveyard
Fireball Giant Baby Dragon Freeze Musketeer Witch

Defense Synergies 1 4

Goblin Gang
Musketeer
Fireball
Musketeer Freeze
Musketeer
Goblin Gang Fireball Baby Dragon
Giant
Baby Dragon
Musketeer Witch
Freeze
Fireball
Witch
Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon
Goblin Gang Musketeer Witch
Goblin Gang Witch Musketeer Freeze
Witch Goblin Gang Musketeer
Fireball
Goblin Gang Fireball Freeze Musketeer Baby Dragon
Musketeer Goblin Gang Fireball Baby Dragon Freeze Witch
Fireball Musketeer Baby Dragon
Witch Goblin Gang Musketeer
Goblin Gang Musketeer
Goblin Gang Witch Fireball Musketeer Baby Dragon Freeze
Musketeer Goblin Gang Fireball Baby Dragon Witch
Goblin Gang Fireball Musketeer Freeze Witch
Fireball Goblin Gang Baby Dragon Freeze Witch
Goblin Gang
Goblin Gang Fireball Freeze
Goblin Gang Fireball Musketeer Witch
Fireball Goblin Gang Musketeer Baby Dragon Witch
Baby Dragon Freeze Witch Fireball Musketeer
Musketeer
Goblin Gang Fireball Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Goblin Gang Musketeer Baby Dragon
Goblin Gang Musketeer Witch
Goblin Gang Fireball Musketeer
Goblin Gang Musketeer Witch
Fireball Goblin Gang Musketeer Baby Dragon Freeze Witch
Goblin Gang Fireball Musketeer Witch
Freeze Fireball Baby Dragon Witch
Witch Goblin Gang Musketeer
Musketeer Witch
Fireball
Goblin Gang Fireball Witch
Fireball Musketeer Baby Dragon Witch
Goblin Gang Witch Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Freeze
Fireball Baby Dragon
Fireball Musketeer Baby Dragon Freeze Witch
Musketeer Baby Dragon Witch
Fireball Baby Dragon Freeze
Fireball
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Freeze
Fireball Musketeer Baby Dragon
Fireball Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Freeze Fireball Baby Dragon Witch
Witch
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Freeze Witch
Fireball
Fireball Musketeer
Fireball Freeze
Fireball
Goblin Gang Fireball Musketeer Freeze Witch
Fireball Musketeer Baby Dragon Witch
Freeze
Fireball
Fireball Goblin Gang Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Goblin Gang Fireball Musketeer Baby Dragon Freeze Witch
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Freeze Witch

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