My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Graveyard
Giant Snowball
Bats Baby Dragon Graveyard
Zap
Bats Graveyard
Barbarian Barrel
Goblin Cage Giant Skeleton Electro Wizard Graveyard
The Log
Goblin Cage Giant Skeleton Graveyard
Earthquake
Goblin Cage Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Goblin Cage Baby Dragon Giant Skeleton Electro Wizard Graveyard
Fireball
Goblin Cage Baby Dragon Electro Wizard
Poison
Bats Goblin Cage Electro Wizard Graveyard
Lightning
Goblin Cage Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Cage Baby Dragon Freeze Electro Wizard Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Goblin Cage Baby Dragon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Cage Baby Dragon Graveyard
Goblin Cage
Bats Baby Dragon Giant Skeleton The Log Graveyard
Baby Dragon
Graveyard Bats Goblin Cage Giant Skeleton Electro Wizard
Freeze
Graveyard
Giant Skeleton
Bats Goblin Cage Baby Dragon The Log Electro Wizard Graveyard
The Log
Goblin Cage Giant Skeleton Graveyard
Electro Wizard
Graveyard Baby Dragon Giant Skeleton
Graveyard
Baby Dragon Freeze Electro Wizard Bats Goblin Cage Giant Skeleton The Log

Defense Synergies 0 15

Bats
Goblin Cage Baby Dragon Freeze Giant Skeleton The Log Electro Wizard
Goblin Cage
Bats Baby Dragon The Log Electro Wizard
Baby Dragon
Bats Goblin Cage Giant Skeleton The Log
Freeze
Bats Electro Wizard
Giant Skeleton
Bats Baby Dragon The Log Electro Wizard
The Log
Bats Goblin Cage Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Bats Goblin Cage Freeze Giant Skeleton The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Baby Dragon The Log Electro Wizard
Bats Goblin Cage The Log Electro Wizard
Goblin Cage Bats Freeze Giant Skeleton Electro Wizard
Goblin Cage Bats Electro Wizard
Goblin Cage Giant Skeleton The Log
Freeze The Log Bats Baby Dragon Electro Wizard
Bats Electro Wizard Goblin Cage Baby Dragon Freeze
Goblin Cage Baby Dragon Giant Skeleton The Log Electro Wizard
Goblin Cage
Giant Skeleton Electro Wizard
Bats Electro Wizard Baby Dragon Freeze Giant Skeleton The Log
Bats Baby Dragon Electro Wizard
Goblin Cage Bats Freeze Giant Skeleton The Log Electro Wizard
Bats Goblin Cage Baby Dragon Freeze The Log Electro Wizard
Goblin Cage Electro Wizard
Goblin Cage Freeze The Log Electro Wizard
Bats Goblin Cage Electro Wizard
Goblin Cage Bats Baby Dragon The Log Electro Wizard
Goblin Cage Baby Dragon Freeze The Log Bats Giant Skeleton Electro Wizard
Goblin Cage Electro Wizard
Bats Baby Dragon Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Giant Skeleton Electro Wizard
Electro Wizard Baby Dragon The Log
Giant Skeleton Bats Goblin Cage The Log Electro Wizard
Giant Skeleton Bats Goblin Cage The Log Electro Wizard
Giant Skeleton Goblin Cage
Bats Baby Dragon Freeze Electro Wizard
Bats Goblin Cage Giant Skeleton Electro Wizard
Giant Skeleton Goblin Cage
Goblin Cage Freeze Giant Skeleton Electro Wizard Bats Baby Dragon The Log
Goblin Cage
Bats Goblin Cage Giant Skeleton
Goblin Cage Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Cage
Goblin Cage Baby Dragon
Electro Wizard Bats Goblin Cage Baby Dragon Freeze Giant Skeleton The Log
Bats Goblin Cage Baby Dragon Freeze Giant Skeleton The Log Electro Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Giant Skeleton The Log
Baby Dragon The Log Electro Wizard
Baby Dragon Giant Skeleton The Log
Freeze Giant Skeleton The Log
Baby Dragon The Log
Bats Baby Dragon Freeze
Baby Dragon The Log
The Log Baby Dragon Freeze
The Log
Bats Electro Wizard
The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze
Bats
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
The Log
Baby Dragon The Log
Freeze The Log Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Bats Baby Dragon Electro Wizard
Electro Wizard Bats Freeze
The Log
Freeze Electro Wizard
Giant Skeleton
The Log
Electro Wizard Bats Freeze
Baby Dragon Electro Wizard
Freeze
The Log
Baby Dragon Electro Wizard
The Log Baby Dragon
Giant Skeleton
Bats Baby Dragon Freeze Giant Skeleton The Log Electro Wizard
Bats Electro Wizard
Baby Dragon Freeze Giant Skeleton The Log Electro Wizard

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