My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch Little Prince
Zap
Witch Little Prince
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Little Prince
The Log
Elite Barbarians Witch Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch Little Prince
Fireball
Elite Barbarians Wizard Witch Little Prince
Poison
Wizard Witch Little Prince
Lightning
Elite Barbarians Valkyrie Wizard Witch Little Prince
Rocket
Elite Barbarians Valkyrie Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Little Prince Valkyrie Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Little Prince

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians
Elite Barbarians
Arrows Valkyrie Rage Wizard The Log
Valkyrie
Elite Barbarians Wizard Witch Little Prince
Wizard
Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Witch Wizard
Witch
Rage Valkyrie
The Log
Elite Barbarians Little Prince
Little Prince
Valkyrie The Log

Defense Synergies 1 11

Arrows
Valkyrie Little Prince
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Arrows Wizard Witch The Log Little Prince
Wizard
Elite Barbarians Valkyrie The Log
Rage
Witch
Valkyrie The Log
The Log
Elite Barbarians Valkyrie Wizard Witch Little Prince
Little Prince
Arrows Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Elite Barbarians Valkyrie Witch The Log
Witch Elite Barbarians Valkyrie
Elite Barbarians Witch Valkyrie
Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Valkyrie
Arrows Wizard Witch Little Prince
Arrows Valkyrie The Log
Witch Elite Barbarians
Elite Barbarians Valkyrie Little Prince
Valkyrie Witch Arrows Wizard The Log
Arrows Wizard Witch
Elite Barbarians Valkyrie Wizard Witch The Log
Valkyrie Wizard Arrows Witch The Log
Elite Barbarians
Elite Barbarians The Log
Wizard Arrows Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie Wizard Witch The Log Little Prince
Arrows Valkyrie Wizard Witch The Log Little Prince
Elite Barbarians
Valkyrie Wizard Arrows Elite Barbarians Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch
Arrows Elite Barbarians Valkyrie Wizard The Log
Elite Barbarians Valkyrie Witch The Log
Valkyrie Elite Barbarians The Log
Elite Barbarians Valkyrie Witch
Arrows Wizard Witch
Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Witch The Log
Witch
Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Wizard Witch
Wizard Valkyrie Witch
Elite Barbarians Witch Valkyrie The Log Little Prince
Arrows Valkyrie Elite Barbarians Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Elite Barbarians
Arrows Valkyrie Wizard The Log
Arrows Wizard
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Valkyrie Wizard Witch The Log Little Prince
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Witch Little Prince
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Elite Barbarians Arrows Wizard Witch Little Prince
Wizard Witch
Elite Barbarians
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Witch
Arrows Wizard Witch
Arrows The Log
Valkyrie Wizard
Arrows The Log Wizard
Arrows
Elite Barbarians
Elite Barbarians Witch The Log
Witch
Witch The Log Little Prince

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