My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Bandit Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Bandit Night Witch
Barbarian Barrel
Wizard Giant Skeleton Bandit Lumberjack Night Witch
The Log
Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard Giant Skeleton Bandit Lumberjack Night Witch
Fireball
Wizard Bandit Lumberjack Night Witch
Poison
Wizard Night Witch
Lightning
Wizard Bandit Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Lumberjack Night Witch Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Lumberjack

Attack Synergies 0 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Bandit Lumberjack Night Witch Mega Knight
Wizard
Giant Skeleton Bandit Lumberjack Mega Knight
Giant Skeleton
Arrows Wizard The Log Bandit Lumberjack Night Witch
The Log
Giant Skeleton Bandit Lumberjack Mega Knight
Bandit
Arrows Wizard Giant Skeleton The Log Lumberjack Mega Knight
Lumberjack
Arrows Wizard Giant Skeleton The Log Bandit Night Witch Mega Knight
Night Witch
Arrows Giant Skeleton Lumberjack Mega Knight
Mega Knight
Arrows Wizard The Log Bandit Lumberjack Night Witch

Defense Synergies 1 17

Arrows
Mega Knight Giant Skeleton Bandit Lumberjack
Wizard
Giant Skeleton The Log Bandit Lumberjack Mega Knight
Giant Skeleton
Arrows Wizard The Log Lumberjack
The Log
Wizard Giant Skeleton Bandit Lumberjack Night Witch Mega Knight
Bandit
Arrows Wizard The Log Lumberjack Mega Knight
Lumberjack
Arrows Wizard Giant Skeleton The Log Bandit
Night Witch
The Log Mega Knight
Mega Knight
Arrows Wizard The Log Bandit Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Lumberjack The Log Bandit Night Witch Mega Knight
Lumberjack Mega Knight Giant Skeleton Bandit Night Witch
Lumberjack Night Witch Bandit Mega Knight
Arrows Giant Skeleton The Log Lumberjack Mega Knight
Arrows The Log Bandit Lumberjack Night Witch Mega Knight
Arrows Wizard Night Witch
Arrows Giant Skeleton The Log Bandit Mega Knight
Lumberjack Night Witch
Giant Skeleton Bandit Lumberjack Night Witch Mega Knight
Arrows Wizard Giant Skeleton The Log Bandit Lumberjack Night Witch Mega Knight
Arrows Wizard Night Witch
Lumberjack Night Witch Mega Knight Wizard Giant Skeleton The Log Bandit
Wizard Mega Knight Arrows The Log Lumberjack Night Witch
Bandit Lumberjack Mega Knight
The Log Bandit Lumberjack Mega Knight
Wizard Mega Knight Arrows Lumberjack Night Witch
Arrows Mega Knight Wizard The Log Bandit Lumberjack Night Witch
Arrows Wizard The Log Giant Skeleton Bandit Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Arrows Giant Skeleton The Log Bandit Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Skeleton Bandit
Bandit Arrows Wizard The Log Lumberjack Mega Knight
Giant Skeleton Bandit Lumberjack Mega Knight The Log
Giant Skeleton Lumberjack Mega Knight The Log Bandit Night Witch
Giant Skeleton Bandit Lumberjack Night Witch Mega Knight
Arrows Wizard
Giant Skeleton Bandit Lumberjack Night Witch
Giant Skeleton Mega Knight Lumberjack
Giant Skeleton Mega Knight The Log Bandit
Mega Knight Giant Skeleton Lumberjack
Mega Knight Arrows Giant Skeleton The Log
Giant Skeleton Mega Knight Wizard Bandit Lumberjack Night Witch
Wizard Mega Knight
Giant Skeleton The Log Lumberjack Night Witch
Arrows Mega Knight Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log Bandit
Arrows The Log Bandit
Arrows Giant Skeleton The Log Bandit
Arrows Giant Skeleton The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit
Lumberjack Night Witch
Arrows Wizard The Log Bandit
Arrows Wizard
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit Mega Knight
Arrows
Night Witch
Arrows Wizard The Log Bandit Mega Knight
Arrows Wizard The Log Mega Knight
Giant Skeleton The Log Night Witch Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Mega Knight
Arrows The Log Wizard Bandit
Arrows Wizard The Log Bandit Mega Knight
Arrows The Log Bandit
Arrows Wizard Night Witch
Wizard
Night Witch
Arrows Wizard The Log Bandit Night Witch Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows Wizard The Log
Bandit Night Witch
Arrows Wizard
Arrows The Log
Wizard Lumberjack Mega Knight
Arrows The Log Wizard
Arrows Giant Skeleton
Mega Knight
Giant Skeleton The Log
Giant Skeleton The Log Bandit Mega Knight

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