My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Clone Graveyard
Giant Snowball
Bats Minions Clone Witch Graveyard
Zap
Bats Minions Clone Witch Graveyard
Barbarian Barrel
Wizard Clone Witch Graveyard
The Log
Clone Witch Graveyard
Earthquake
Clone Witch Graveyard
Arrows
Bats Minions Clone Witch Graveyard
Royal Delivery
Bats Minions Wizard Clone Witch Graveyard
Fireball
Minions Wizard Clone Witch
Poison
Bats Minions Wizard Clone Witch Graveyard
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Clone Wizard Witch Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Clone

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Clone Golem Graveyard
Arrows
Golem Graveyard
Minions
Bats Clone Golem Graveyard
Wizard
Golem
Clone
Golem Bats Minions Witch
Witch
Clone Golem Graveyard
Golem
Arrows Clone Bats Minions Wizard Witch Graveyard
Graveyard
Arrows Bats Minions Witch Golem

Defense Synergies 0 1

Bats
Minions
Arrows
Minions
Bats
Wizard
Clone
Witch
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Bats Minions Witch
Witch Bats Minions
Witch Bats Minions
Arrows
Arrows Bats Minions
Bats Minions Arrows Wizard Witch
Arrows
Witch Minions
Bats Minions Witch Arrows Wizard
Arrows Minions Bats Wizard Witch
Bats Minions Wizard Witch
Wizard Bats Arrows Minions Witch
Wizard Bats Arrows Minions Witch
Arrows Bats Minions Wizard Witch
Arrows Wizard Witch Bats Minions
Wizard Bats Arrows Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Arrows Wizard
Bats Minions Witch
Bats
Witch
Arrows Wizard Bats Minions Witch
Bats Minions Witch
Bats Minions Witch
Witch
Bats Minions Witch
Arrows
Wizard Witch
Wizard Witch
Witch Bats Minions
Bats Arrows Minions Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats Minions Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Minions
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats Minions
Arrows Wizard
Arrows Wizard Witch
Minions
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Minions Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Bats Minions Witch
Arrows Wizard Witch
Arrows
Wizard
Arrows Wizard
Arrows
Bats Minions Witch
Bats Witch
Witch

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