My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Phoenix Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Phoenix Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner Inferno Dragon Phoenix
Giant Snowball
Wall Breakers Miner Inferno Dragon
Zap
Wall Breakers Inferno Dragon
Barbarian Barrel
Wall Breakers Magic Archer
The Log
Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Wall Breakers Miner Inferno Dragon Magic Archer
Fireball
Wall Breakers Inferno Dragon Magic Archer
Poison
Phoenix Magic Archer
Lightning
Inferno Dragon Phoenix Magic Archer
Rocket
Inferno Dragon Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Miner Inferno Dragon Phoenix Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Miner Phoenix Mega Knight
Wall Breakers
Miner Arrows The Log Mega Knight
The Log
Wall Breakers Miner Magic Archer Mega Knight
Miner
Wall Breakers Arrows The Log Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Miner
Phoenix
Arrows
Magic Archer
The Log Miner Mega Knight
Mega Knight
Inferno Dragon Arrows Wall Breakers The Log Miner Magic Archer

Defense Synergies 1 8

Arrows
Mega Knight Phoenix
Wall Breakers
The Log
Miner Inferno Dragon Magic Archer Mega Knight
Miner
The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Phoenix
Arrows
Magic Archer
The Log Mega Knight
Mega Knight
Arrows The Log Miner Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Inferno Dragon The Log Phoenix Mega Knight
Mega Knight Inferno Dragon
Inferno Dragon Phoenix Mega Knight
Arrows The Log Mega Knight
Arrows The Log Magic Archer Mega Knight
Inferno Dragon Arrows Phoenix Magic Archer
Arrows The Log Phoenix Magic Archer Mega Knight
Inferno Dragon Phoenix
Miner Phoenix Mega Knight
Arrows The Log Magic Archer Mega Knight
Arrows Inferno Dragon Phoenix Magic Archer
Mega Knight The Log
Mega Knight Arrows The Log Magic Archer
Inferno Dragon Phoenix Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Arrows
Arrows Mega Knight The Log Magic Archer
Arrows The Log Inferno Dragon Magic Archer Mega Knight
Inferno Dragon Phoenix
Mega Knight Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows The Log Miner Inferno Dragon Phoenix Magic Archer Mega Knight
Mega Knight The Log
Mega Knight The Log Phoenix
Inferno Dragon Phoenix Mega Knight
Arrows Magic Archer
Phoenix
Mega Knight Inferno Dragon Phoenix
Mega Knight The Log Inferno Dragon Phoenix Magic Archer
Inferno Dragon Phoenix
Inferno Dragon Mega Knight Phoenix
Mega Knight Arrows The Log Phoenix
Mega Knight
Magic Archer Mega Knight
Phoenix The Log Inferno Dragon Magic Archer
Arrows Mega Knight The Log Inferno Dragon Phoenix Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows The Log Miner Magic Archer
Arrows The Log Miner Magic Archer
Arrows The Log
Arrows The Log Magic Archer Mega Knight
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Miner
Miner Arrows The Log Magic Archer
Arrows Magic Archer
The Log Miner Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Magic Archer Arrows The Log Mega Knight
Arrows
Arrows The Log Magic Archer Mega Knight
Arrows The Log Miner Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Magic Archer Mega Knight
Inferno Dragon
Arrows The Log Miner Magic Archer
Arrows The Log Miner Magic Archer Mega Knight
Miner Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Miner Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows The Log Magic Archer
Magic Archer
Arrows Magic Archer
Arrows The Log
Miner Magic Archer Mega Knight
Arrows The Log Magic Archer
Arrows
Mega Knight
The Log Magic Archer
Magic Archer
The Log Miner Magic Archer Mega Knight

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