My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Valkyrie Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Rascals Valkyrie Skeleton Army Hunter
The Log
Rascals Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Bats Rascals Skeleton Army
Royal Delivery
Bats Rascals Valkyrie Skeleton Army Hunter P.E.K.K.A
Fireball
Rascals Skeleton Army Hunter
Poison
Bats Rascals Skeleton Army Hunter
Lightning
Valkyrie Hunter
Rocket
Rascals Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Hunter Rascals Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rascals P.E.K.K.A
Arrows
P.E.K.K.A Lightning
Rascals
Bats
Valkyrie
Bats Hunter P.E.K.K.A
Skeleton Army
Hunter
Valkyrie P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Bats Valkyrie Hunter

Defense Synergies 0 10

Bats
Rascals Valkyrie Hunter P.E.K.K.A
Arrows
Valkyrie Lightning P.E.K.K.A
Rascals
Bats
Valkyrie
Bats Arrows Hunter P.E.K.K.A
Skeleton Army
Hunter
Bats Valkyrie P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Bats Arrows Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie
Skeleton Army Hunter P.E.K.K.A Bats Rascals Valkyrie
Skeleton Army Hunter P.E.K.K.A Bats Rascals Valkyrie Lightning
Skeleton Army Hunter P.E.K.K.A Bats Rascals Valkyrie
Lightning Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Rascals Valkyrie Hunter
Bats Hunter Lightning Arrows Rascals
Lightning Arrows Rascals Valkyrie P.E.K.K.A
Hunter P.E.K.K.A Rascals Skeleton Army
Skeleton Army Rascals Valkyrie Hunter
Bats Valkyrie Skeleton Army Arrows Rascals Hunter
Arrows Hunter Bats Rascals
Skeleton Army Hunter P.E.K.K.A Bats Rascals Valkyrie Lightning
Valkyrie Skeleton Army Bats Arrows Rascals Hunter P.E.K.K.A
Skeleton Army P.E.K.K.A Rascals Hunter
Skeleton Army Rascals Hunter Lightning P.E.K.K.A
Bats Arrows Rascals Valkyrie Skeleton Army Hunter P.E.K.K.A
Arrows Bats Rascals Valkyrie Skeleton Army Hunter
Arrows Valkyrie Hunter Bats Rascals
P.E.K.K.A Hunter
Rascals Valkyrie Skeleton Army Bats Arrows Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Skeleton Army P.E.K.K.A
Arrows Valkyrie Hunter Lightning
Skeleton Army P.E.K.K.A Bats Rascals Valkyrie Hunter Lightning
Valkyrie Skeleton Army Hunter Lightning P.E.K.K.A Bats Rascals
P.E.K.K.A Rascals Valkyrie Skeleton Army Hunter
Arrows Bats Rascals Hunter
Rascals Skeleton Army P.E.K.K.A Bats Valkyrie Hunter Lightning
P.E.K.K.A Rascals Valkyrie Skeleton Army Hunter
Lightning P.E.K.K.A Bats Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Rascals Valkyrie Hunter
Skeleton Army Lightning P.E.K.K.A Arrows Valkyrie
Rascals Skeleton Army Lightning P.E.K.K.A Valkyrie Hunter
Rascals Valkyrie Skeleton Army
Rascals Skeleton Army Bats Valkyrie Hunter Lightning P.E.K.K.A
Bats Arrows Valkyrie Rascals Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Rascals Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Rascals Valkyrie
Arrows Valkyrie
Arrows Bats Hunter
Arrows
Arrows Hunter Lightning
Arrows Lightning
Lightning Bats
Lightning Arrows Valkyrie
Lightning Arrows
Lightning Hunter
Lightning Arrows
Lightning Arrows
Lightning Arrows Hunter
Lightning Arrows
Lightning Arrows
Bats Lightning
Lightning Arrows Hunter
Lightning Arrows Valkyrie
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie Hunter
Arrows Hunter Lightning
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows Hunter
Lightning Bats
Lightning
Lightning Arrows Hunter
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Bats Skeleton Army
Lightning Arrows Hunter
Arrows
Lightning Rascals Valkyrie Hunter
Arrows Lightning
Lightning Arrows
P.E.K.K.A
Bats Rascals Lightning
Bats Lightning
Lightning

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