My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Witch Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Bandit Inferno Dragon
Giant Snowball
Goblin Gang Tombstone Witch Inferno Dragon
Zap
Goblin Gang Tombstone Witch Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Tombstone Witch Bandit Electro Wizard
The Log
Goblin Gang Tombstone Witch Bandit
Earthquake
Goblin Gang Tombstone Witch
Arrows
Goblin Gang Tombstone Witch
Royal Delivery
Goblin Gang Witch Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Gang Tombstone Witch Bandit Electro Wizard Inferno Dragon
Poison
Goblin Gang Tombstone Witch Electro Wizard
Lightning
Tombstone Witch Bandit Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tombstone Bandit Electro Wizard Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Tombstone Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Bandit
Goblin Gang
Giant Bandit
Tombstone
Giant
Arrows Goblin Gang Witch Bandit Electro Wizard
Witch
Giant Bandit
Bandit
Arrows Goblin Gang Giant Witch Electro Wizard
Electro Wizard
Giant Bandit
Inferno Dragon

Defense Synergies 0 12

Arrows
Tombstone Bandit
Goblin Gang
Tombstone Bandit Electro Wizard Inferno Dragon
Tombstone
Arrows Goblin Gang Electro Wizard Inferno Dragon
Giant
Witch
Bandit Electro Wizard
Bandit
Arrows Goblin Gang Witch Electro Wizard
Electro Wizard
Goblin Gang Tombstone Witch Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
Inferno Dragon Goblin Gang Tombstone Witch Bandit Electro Wizard
Goblin Gang Witch Tombstone Bandit Electro Wizard Inferno Dragon
Witch Inferno Dragon Goblin Gang Tombstone Bandit Electro Wizard
Arrows Tombstone
Arrows Goblin Gang Bandit Electro Wizard
Electro Wizard Inferno Dragon Arrows Goblin Gang Tombstone Witch
Arrows Bandit Electro Wizard
Witch Inferno Dragon Goblin Gang Tombstone
Goblin Gang Bandit Electro Wizard
Goblin Gang Witch Electro Wizard Arrows Tombstone Bandit
Arrows Inferno Dragon Goblin Gang Witch Electro Wizard
Tombstone Goblin Gang Witch Bandit Electro Wizard
Arrows Goblin Gang Tombstone Witch Electro Wizard
Inferno Dragon Goblin Gang Tombstone Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard Inferno Dragon
Arrows Goblin Gang Tombstone Witch Electro Wizard
Arrows Tombstone Goblin Gang Witch Bandit Electro Wizard
Arrows Witch Tombstone Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Arrows Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Witch Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Inferno Dragon
Goblin Gang Tombstone Bandit Witch Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Tombstone Witch Bandit Inferno Dragon
Arrows Goblin Gang Witch Electro Wizard
Goblin Gang Tombstone Witch Bandit Electro Wizard
Inferno Dragon
Electro Wizard Tombstone Witch Bandit Inferno Dragon
Witch Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Tombstone Witch
Arrows Electro Wizard
Goblin Gang Tombstone Witch Bandit
Witch
Goblin Gang Tombstone Witch Electro Wizard Inferno Dragon
Arrows Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows Bandit
Goblin Gang Electro Wizard
Arrows Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Arrows Bandit Electro Wizard
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch Inferno Dragon
Arrows Witch Bandit Electro Wizard
Arrows Witch Bandit
Arrows Bandit
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang Tombstone Witch Bandit
Arrows Witch Electro Wizard
Arrows
Goblin Gang Electro Wizard
Arrows
Arrows
Goblin Gang Witch Electro Wizard
Witch Electro Wizard
Witch Bandit Electro Wizard

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