My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Mega Minion Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Tombstone Mega Minion
Zap
Bats Tombstone
Barbarian Barrel
Tombstone Electro Wizard
The Log
Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Electro Wizard
Fireball
Tombstone Mega Minion Electro Wizard
Poison
Bats Tombstone Mega Minion Electro Wizard
Lightning
Tombstone Mega Minion Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mega Minion Mini P.E.K.K.A Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Mega Minion Mini P.E.K.K.A Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Mega Minion

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mega Minion Mini P.E.K.K.A
Arrows
Mega Minion Mini P.E.K.K.A Mega Knight
Tombstone
Mega Minion
Bats Arrows Poison Mega Knight
Mini P.E.K.K.A
Bats Arrows Electro Wizard Mega Knight
Poison
Mega Minion Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Mega Minion Mini P.E.K.K.A Poison Electro Wizard

Defense Synergies 2 14

Bats
Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight Tombstone Mega Minion Mini P.E.K.K.A
Tombstone
Arrows Mega Minion Poison Electro Wizard
Mega Minion
Arrows Tombstone Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Bats Arrows
Poison
Tombstone Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Tombstone Mega Minion Poison Mega Knight
Mega Knight
Arrows Bats Mega Minion Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Electro Wizard
Mini P.E.K.K.A Bats Tombstone Mega Minion Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Tombstone Mega Minion Electro Wizard
Mini P.E.K.K.A Bats Tombstone Mega Minion Electro Wizard Mega Knight
Arrows Tombstone Mini P.E.K.K.A Poison Mega Knight
Arrows Bats Mega Minion Electro Wizard Mega Knight
Bats Mega Minion Electro Wizard Arrows Tombstone Poison
Arrows Poison Electro Wizard Mega Knight
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Poison Electro Wizard Arrows Tombstone Mega Minion Mega Knight
Arrows Mega Minion Bats Poison Electro Wizard
Tombstone Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows Tombstone Mega Minion Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Arrows Tombstone Mini P.E.K.K.A Poison Electro Wizard
Arrows Tombstone Mega Knight Bats Mega Minion Electro Wizard
Arrows Poison Bats Tombstone Mega Minion Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Arrows Mini P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tombstone Electro Wizard
Poison Electro Wizard Arrows Mega Minion Mini P.E.K.K.A Mega Knight
Tombstone Mega Knight Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Tombstone Mini P.E.K.K.A Mega Knight
Arrows Poison Bats Electro Wizard
Mini P.E.K.K.A Bats Tombstone Mega Minion Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Bats Tombstone Mega Minion Mini P.E.K.K.A Poison
Tombstone Mega Minion
Mega Knight Bats Tombstone Mega Minion Mini P.E.K.K.A
Mega Knight Arrows Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Tombstone
Mega Knight
Tombstone Electro Wizard Bats Mega Minion Mini P.E.K.K.A Poison
Bats Arrows Poison Mega Knight Mega Minion Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Poison
Poison Arrows Mega Knight
Arrows Poison Bats Mega Minion
Arrows Poison
Arrows Poison
Arrows Poison
Bats Mini P.E.K.K.A Poison Electro Wizard
Poison Arrows Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Arrows Poison
Bats Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Poison Electro Wizard Mega Knight
Arrows Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Mega Minion
Arrows Poison Electro Wizard
Arrows Poison Mega Knight
Poison Arrows
Poison Bats Arrows Electro Wizard
Electro Wizard Bats Mega Minion Poison
Mega Minion Mini P.E.K.K.A
Poison Arrows Mega Knight
Arrows Poison Electro Wizard
Mega Knight
Arrows Poison
Electro Wizard Bats Tombstone
Poison Arrows Mega Minion Electro Wizard
Arrows
Poison Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Poison
Arrows Poison
Mega Minion Mega Knight
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Electro Wizard Mega Knight

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