My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Tombstone Balloon Inferno Dragon Lava Hound
Zap
Goblin Gang Tombstone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Tombstone Electro Wizard
The Log
Goblin Gang Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Tombstone Lava Hound
Royal Delivery
Goblin Gang Balloon Electro Wizard Inferno Dragon Lava Hound
Fireball
Goblin Gang Tombstone Balloon Electro Wizard Inferno Dragon Lava Hound
Poison
Goblin Gang Tombstone Balloon Electro Wizard Lava Hound
Lightning
Tombstone Balloon Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tombstone Electro Wizard Inferno Dragon Balloon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Tombstone Electro Wizard

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Lightning
Goblin Gang
Balloon Lava Hound
Tombstone
Balloon
Arrows Lava Hound Goblin Gang Electro Wizard
Lightning
Lava Hound Arrows
Electro Wizard
Balloon
Inferno Dragon
Lava Hound
Lava Hound
Arrows Balloon Lightning Inferno Dragon Goblin Gang

Defense Synergies 0 8

Arrows
Tombstone Lightning
Goblin Gang
Tombstone Electro Wizard Inferno Dragon
Tombstone
Arrows Goblin Gang Electro Wizard Inferno Dragon
Balloon
Lightning
Arrows
Electro Wizard
Goblin Gang Tombstone Inferno Dragon
Inferno Dragon
Goblin Gang Tombstone Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Electro Wizard
Inferno Dragon Goblin Gang Tombstone Electro Wizard
Goblin Gang Tombstone Lightning Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Tombstone Electro Wizard
Lightning Arrows Tombstone
Arrows Goblin Gang Electro Wizard
Lightning Electro Wizard Inferno Dragon Arrows Goblin Gang Tombstone
Lightning Arrows Electro Wizard
Inferno Dragon Goblin Gang Tombstone
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Arrows Tombstone
Arrows Inferno Dragon Goblin Gang Electro Wizard
Tombstone Goblin Gang Lightning Electro Wizard
Arrows Goblin Gang Tombstone Electro Wizard
Inferno Dragon Goblin Gang Tombstone Electro Wizard
Goblin Gang Lightning Electro Wizard Inferno Dragon
Arrows Goblin Gang Tombstone Electro Wizard
Arrows Tombstone Goblin Gang Electro Wizard
Arrows Tombstone Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Electro Wizard
Electro Wizard Arrows Goblin Gang Lightning Inferno Dragon
Goblin Gang Tombstone Lightning Electro Wizard
Goblin Gang Lightning Electro Wizard
Goblin Gang Tombstone Inferno Dragon
Arrows Goblin Gang Electro Wizard
Goblin Gang Tombstone Lightning Electro Wizard
Inferno Dragon
Lightning Electro Wizard Tombstone Inferno Dragon
Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Tombstone
Lightning Arrows Electro Wizard
Lightning Goblin Gang Tombstone
Goblin Gang Tombstone Electro Wizard Lightning Inferno Dragon
Arrows Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows
Arrows
Arrows
Arrows Lightning
Arrows Lightning
Lightning Goblin Gang Electro Wizard
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Inferno Dragon
Arrows Lightning Electro Wizard
Lightning Arrows
Lightning Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Goblin Gang Tombstone
Lightning Arrows Electro Wizard
Arrows
Lightning Goblin Gang Electro Wizard
Arrows Lightning
Lightning Arrows
Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard

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