My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Giant Skeleton Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Tesla Wizard Giant Skeleton Magic Archer
The Log
Giant Skeleton Ram Rider
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Giant Skeleton Magic Archer Ram Rider
Fireball
Tesla Wizard Magic Archer Ram Rider
Poison
Wizard Magic Archer
Lightning
Tesla Wizard Magic Archer Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Tesla Magic Archer Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Arrows Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Ram Rider
Tesla
Wizard
Rage Giant Skeleton Ram Rider
Rage
Wizard Giant Skeleton
Giant Skeleton
Arrows Wizard Rage The Log Magic Archer
The Log
Giant Skeleton Magic Archer Ram Rider
Magic Archer
Ram Rider Giant Skeleton The Log
Ram Rider
Magic Archer Arrows Wizard The Log

Defense Synergies 1 11

Arrows
Tesla Giant Skeleton
Tesla
The Log Arrows Wizard Magic Archer
Wizard
Tesla Giant Skeleton The Log
Rage
Giant Skeleton
Arrows Wizard The Log Magic Archer
The Log
Tesla Wizard Giant Skeleton Magic Archer Ram Rider
Magic Archer
Tesla Giant Skeleton The Log Ram Rider
Ram Rider
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log Magic Archer Ram Rider
Tesla The Log Ram Rider
Tesla Ram Rider Giant Skeleton
Tesla Ram Rider
Arrows Giant Skeleton The Log
Arrows The Log Tesla Magic Archer
Tesla Ram Rider Arrows Wizard Magic Archer
Arrows Tesla Giant Skeleton The Log Magic Archer Ram Rider
Tesla
Tesla Giant Skeleton
Arrows Tesla Wizard Giant Skeleton The Log Magic Archer Ram Rider
Arrows Tesla Wizard Magic Archer Ram Rider
Tesla Wizard Giant Skeleton The Log Ram Rider
Wizard Arrows Tesla The Log Magic Archer
Tesla Ram Rider
Tesla The Log Ram Rider
Tesla Wizard Arrows
Arrows Tesla Wizard The Log Magic Archer Ram Rider
Arrows Wizard The Log Tesla Giant Skeleton Magic Archer Ram Rider
Tesla Ram Rider
Wizard Arrows Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton
Arrows Tesla Wizard The Log Magic Archer
Giant Skeleton The Log Ram Rider
Giant Skeleton Tesla The Log Ram Rider
Giant Skeleton Tesla Ram Rider
Arrows Wizard Tesla Magic Archer Ram Rider
Tesla Giant Skeleton Ram Rider
Giant Skeleton Tesla
Giant Skeleton The Log Magic Archer
Tesla
Tesla Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Tesla Wizard Ram Rider
Wizard Tesla Magic Archer
Tesla Giant Skeleton The Log Magic Archer
Arrows Tesla Wizard Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Giant Skeleton The Log
Arrows The Log Magic Archer Ram Rider
Arrows Giant Skeleton The Log Magic Archer
Arrows Giant Skeleton The Log
Wizard Arrows The Log Magic Archer
Arrows Wizard Magic Archer Ram Rider
Arrows Wizard The Log Magic Archer
Arrows The Log Wizard Magic Archer Ram Rider
Arrows The Log Wizard Ram Rider
Arrows Wizard The Log Magic Archer Ram Rider
Arrows Wizard Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Wizard The Log Magic Archer
Magic Archer Arrows Wizard The Log
Arrows
Arrows Wizard The Log Magic Archer
Arrows Wizard The Log Magic Archer
Giant Skeleton The Log Magic Archer
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Magic Archer
Arrows The Log Wizard Magic Archer Ram Rider
Arrows Wizard The Log Magic Archer Ram Rider
Arrows The Log Magic Archer
Arrows Wizard Magic Archer
Wizard
Arrows Wizard The Log Magic Archer
Arrows Magic Archer
Giant Skeleton
Arrows Wizard The Log Magic Archer
Magic Archer
Arrows Wizard Magic Archer Ram Rider
Arrows The Log
Wizard Magic Archer
Arrows The Log Wizard Magic Archer
Arrows Giant Skeleton
Giant Skeleton The Log Magic Archer
Magic Archer
Giant Skeleton The Log Magic Archer

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