My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Balloon P.E.K.K.A Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Tesla Valkyrie
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Balloon P.E.K.K.A Mother Witch
Fireball
Tesla Balloon Mother Witch
Poison
Balloon Mother Witch
Lightning
Tesla Valkyrie Balloon Mother Witch
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado P.E.K.K.A Electro Giant Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Tesla Valkyrie Mother Witch Balloon P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Tesla Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Mother Witch
Tesla
Valkyrie
Balloon Tornado P.E.K.K.A Mother Witch
Tornado
P.E.K.K.A Electro Giant Valkyrie Balloon
Balloon
Arrows Valkyrie Tornado
P.E.K.K.A
Arrows Tornado Valkyrie Mother Witch
Electro Giant
Tornado Mother Witch
Mother Witch
Arrows Valkyrie P.E.K.K.A Electro Giant

Defense Synergies 1 13

Arrows
Tesla Valkyrie Tornado P.E.K.K.A Mother Witch
Tesla
Arrows Valkyrie Tornado Mother Witch
Valkyrie
Arrows Tesla Tornado P.E.K.K.A Mother Witch
Tornado
P.E.K.K.A Arrows Tesla Valkyrie Electro Giant Mother Witch
Balloon
P.E.K.K.A
Tornado Arrows Valkyrie
Electro Giant
Tornado
Mother Witch
Arrows Tesla Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
Tesla Tornado P.E.K.K.A Valkyrie
Tesla P.E.K.K.A Valkyrie
Arrows Valkyrie Tornado P.E.K.K.A
Arrows Tornado Tesla Valkyrie Mother Witch
Tesla Tornado Arrows
Arrows Tesla Valkyrie P.E.K.K.A Electro Giant
Tesla P.E.K.K.A Tornado
Tornado Tesla Valkyrie
Valkyrie Mother Witch Arrows Tesla Tornado Electro Giant
Arrows Tesla Tornado
Tesla P.E.K.K.A Valkyrie
Valkyrie Arrows Tesla Tornado P.E.K.K.A
P.E.K.K.A Tesla
Tornado Tesla P.E.K.K.A Electro Giant
Tesla Arrows Valkyrie Tornado P.E.K.K.A
Arrows Tesla Valkyrie Tornado
Arrows Valkyrie Tornado Tesla Mother Witch
P.E.K.K.A Tesla Tornado
Valkyrie Arrows Tesla P.E.K.K.A Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla P.E.K.K.A Electro Giant
Arrows Tesla Valkyrie
P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Tesla Tornado
P.E.K.K.A Tesla Valkyrie
Arrows Electro Giant Mother Witch Tesla Tornado
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Valkyrie Tornado
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Arrows Valkyrie Tornado Electro Giant
P.E.K.K.A Tesla Valkyrie
Tesla Valkyrie Electro Giant
Tesla Electro Giant Valkyrie Tornado P.E.K.K.A
Arrows Valkyrie Tesla P.E.K.K.A Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Electro Giant Mother Witch Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Tornado
Arrows Valkyrie Tornado
Arrows Tornado
Arrows
Arrows
Arrows
Arrows
Arrows Tornado
Arrows
Arrows Valkyrie Tornado Electro Giant Mother Witch
Arrows Tornado
Tornado
Arrows
Arrows Tornado Electro Giant Mother Witch Valkyrie
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado Electro Giant Mother Witch
Electro Giant
Arrows
Arrows
P.E.K.K.A
Arrows
Arrows Tornado
Arrows
Valkyrie
Arrows
Arrows Tornado Electro Giant
P.E.K.K.A
Electro Giant Tornado
Tornado
Tornado Electro Giant

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