My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Tesla Valkyrie Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Tesla Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Tesla Valkyrie Executioner Electro Wizard
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Tesla Valkyrie Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Tesla Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Tesla
Valkyrie
Hog Rider Tornado Executioner P.E.K.K.A Electro Wizard
Hog Rider
Arrows Valkyrie Tornado Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Valkyrie Hog Rider
Executioner
Tornado Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Valkyrie Executioner
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 13

Arrows
Tesla Valkyrie Tornado P.E.K.K.A
Tesla
Arrows Valkyrie Tornado Electro Wizard
Valkyrie
Arrows Tesla Tornado Executioner P.E.K.K.A Electro Wizard
Hog Rider
Tornado
Executioner P.E.K.K.A Arrows Tesla Valkyrie Electro Wizard
Executioner
Tornado Valkyrie
P.E.K.K.A
Tornado Arrows Valkyrie Electro Wizard
Electro Wizard
Tesla Valkyrie Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Executioner Electro Wizard
P.E.K.K.A Tesla Valkyrie Executioner Electro Wizard
Tesla Tornado P.E.K.K.A Valkyrie Executioner Electro Wizard
Tesla P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie Tornado P.E.K.K.A
Arrows Tornado Tesla Valkyrie Executioner Electro Wizard
Tesla Tornado Electro Wizard Arrows Executioner
Arrows Tesla Valkyrie P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Tornado
Tornado Tesla Valkyrie Electro Wizard
Valkyrie Executioner Electro Wizard Arrows Tesla Tornado
Arrows Tesla Executioner Tornado Electro Wizard
Tesla P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Executioner Arrows Tesla Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tornado Tesla P.E.K.K.A Electro Wizard
Tesla Arrows Valkyrie Tornado Executioner P.E.K.K.A Electro Wizard
Arrows Tesla Valkyrie Tornado Executioner Electro Wizard
Arrows Valkyrie Tornado Executioner Tesla Electro Wizard
P.E.K.K.A Tesla Tornado Electro Wizard
Valkyrie Arrows Tesla Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Executioner
P.E.K.K.A Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Tesla Tornado Electro Wizard
P.E.K.K.A Tesla Valkyrie Executioner
Arrows Executioner Tesla Tornado Electro Wizard
P.E.K.K.A Tesla Valkyrie Electro Wizard
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Electro Wizard Valkyrie Tornado
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Arrows Valkyrie Tornado Electro Wizard
P.E.K.K.A Tesla Valkyrie Executioner
Tesla Valkyrie Executioner
Tesla Electro Wizard Valkyrie Tornado Executioner P.E.K.K.A
Arrows Valkyrie Executioner Tesla P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado Executioner Electro Wizard
Arrows
Arrows Valkyrie
Executioner Arrows Valkyrie
Arrows Executioner Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Tornado Electro Wizard
Arrows Valkyrie Tornado Electro Wizard
Arrows Tornado Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado
Arrows Executioner Electro Wizard
Arrows Valkyrie Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Valkyrie Executioner
Arrows Tornado Executioner Electro Wizard
Arrows Tornado
Arrows Tornado
Arrows Tornado Executioner Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard
Arrows Tornado Executioner Electro Wizard
Arrows
Valkyrie Executioner Electro Wizard
Arrows Executioner
Arrows Tornado
Executioner P.E.K.K.A
Tornado Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner Electro Wizard

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