My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Flying Machine Elixir Collector Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Flying Machine
Zap
Flying Machine X-Bow
Barbarian Barrel
Tesla Giant Skeleton X-Bow
The Log
Giant Skeleton X-Bow
Earthquake
Tesla Elixir Collector X-Bow
Arrows
Flying Machine
Royal Delivery
Flying Machine Giant Skeleton
Fireball
Tesla Flying Machine Elixir Collector X-Bow
Poison
Flying Machine Elixir Collector X-Bow
Lightning
Tesla Ice Golem Elixir Collector X-Bow
Rocket
Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Elixir Collector Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Arrows Tesla Flying Machine Elixir Collector Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Arrows Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton X-Bow
Tesla
Ice Golem
X-Bow Flying Machine
Flying Machine
Ice Golem Giant Skeleton X-Bow
Elixir Collector
Giant Skeleton
Arrows Flying Machine X-Bow The Log
X-Bow
Ice Golem The Log Arrows Flying Machine Giant Skeleton
The Log
X-Bow Giant Skeleton

Defense Synergies 5 9

Arrows
Tesla Ice Golem Giant Skeleton
Tesla
Ice Golem X-Bow The Log Arrows
Ice Golem
Tesla X-Bow Arrows Flying Machine Giant Skeleton The Log
Flying Machine
Ice Golem Giant Skeleton The Log
Elixir Collector
Giant Skeleton
Arrows Ice Golem Flying Machine The Log
X-Bow
Tesla Ice Golem The Log
The Log
Tesla X-Bow Ice Golem Flying Machine Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Flying Machine X-Bow The Log
Tesla Flying Machine X-Bow The Log
Tesla Giant Skeleton
Tesla
Arrows Giant Skeleton X-Bow The Log
Arrows The Log Tesla Flying Machine X-Bow
Tesla Arrows Flying Machine X-Bow
Arrows Tesla Ice Golem Flying Machine Giant Skeleton X-Bow The Log
Tesla X-Bow
Tesla Ice Golem Giant Skeleton
Arrows Tesla Ice Golem Flying Machine Giant Skeleton X-Bow The Log
Arrows Tesla Flying Machine
Tesla Flying Machine Giant Skeleton X-Bow The Log
Arrows Tesla X-Bow The Log
Tesla X-Bow
Tesla X-Bow The Log
Tesla Arrows X-Bow
Arrows Tesla Flying Machine X-Bow The Log
Arrows The Log Tesla Ice Golem Flying Machine Giant Skeleton
Tesla
Arrows Tesla Flying Machine Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Giant Skeleton X-Bow
Arrows Tesla Ice Golem Flying Machine X-Bow The Log
Giant Skeleton Ice Golem The Log
Giant Skeleton Tesla Ice Golem X-Bow The Log
Giant Skeleton Tesla
Arrows Tesla Ice Golem Flying Machine
Tesla Ice Golem Flying Machine Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Ice Golem Flying Machine X-Bow The Log
Tesla
Tesla Flying Machine Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Tesla Ice Golem
Tesla Flying Machine
Tesla Ice Golem Flying Machine Giant Skeleton X-Bow The Log
Arrows Tesla Ice Golem Flying Machine Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Flying Machine Giant Skeleton X-Bow The Log
Arrows Flying Machine X-Bow The Log
Arrows Flying Machine Giant Skeleton X-Bow The Log
Arrows Ice Golem Flying Machine Giant Skeleton The Log
Arrows The Log
Arrows Ice Golem Flying Machine
Arrows Flying Machine The Log
Arrows X-Bow The Log Ice Golem Flying Machine
Arrows The Log Flying Machine X-Bow
X-Bow
Arrows Flying Machine X-Bow The Log
Arrows Flying Machine
Flying Machine Ice Golem The Log
Arrows Flying Machine X-Bow
Arrows Ice Golem Flying Machine X-Bow The Log
X-Bow Arrows Flying Machine The Log
Arrows Flying Machine X-Bow The Log
Arrows
Arrows Flying Machine X-Bow The Log
Arrows Flying Machine X-Bow The Log
Giant Skeleton X-Bow The Log
Arrows
X-Bow The Log
Arrows Flying Machine X-Bow The Log
Arrows Ice Golem The Log
Arrows X-Bow The Log Flying Machine
Arrows Flying Machine X-Bow The Log
Arrows X-Bow The Log
Arrows Ice Golem Flying Machine X-Bow
Flying Machine
Arrows X-Bow The Log
Arrows
Giant Skeleton
Arrows The Log
Flying Machine X-Bow
Arrows Flying Machine
Arrows The Log
Flying Machine
Arrows The Log Ice Golem Flying Machine
Arrows Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton The Log
Flying Machine
Flying Machine Giant Skeleton X-Bow The Log

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