My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Valkyrie Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Witch Bowler
Fireball
Hog Rider Witch Bowler
Poison
Bats Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch Bowler
Rocket
Valkyrie Hog Rider Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Mini P.E.K.K.A Valkyrie Hog Rider Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A Rage Bowler
Arrows
Hog Rider Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Bats Arrows Valkyrie Hog Rider Rage Bowler
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Witch
Hog Rider
Bats Arrows Valkyrie Rage Mini P.E.K.K.A Witch Bowler
Rage
Hog Rider Witch Bats Mini P.E.K.K.A
Witch
Rage Valkyrie Hog Rider Bowler
Bowler
Bats Arrows Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 0 12

Bats
Mini P.E.K.K.A Valkyrie Bowler
Arrows
Mini P.E.K.K.A Valkyrie Bowler
Mini P.E.K.K.A
Bats Arrows Valkyrie Witch Bowler
Valkyrie
Bats Arrows Mini P.E.K.K.A Witch Bowler
Hog Rider
Rage
Witch
Mini P.E.K.K.A Valkyrie Bowler
Bowler
Bats Arrows Mini P.E.K.K.A Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie
Mini P.E.K.K.A Bats Valkyrie Witch
Mini P.E.K.K.A Witch Bowler Bats Valkyrie
Mini P.E.K.K.A Witch Bats Valkyrie Bowler
Arrows Mini P.E.K.K.A Valkyrie Bowler
Arrows Bowler Bats Valkyrie
Bats Arrows Witch
Bowler Arrows Valkyrie
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Valkyrie Bowler
Bats Valkyrie Witch Arrows Bowler
Arrows Bats Witch
Mini P.E.K.K.A Bowler Bats Valkyrie Witch
Valkyrie Bowler Bats Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Bats Arrows Mini P.E.K.K.A Valkyrie Witch Bowler
Arrows Bats Valkyrie Witch Bowler
Arrows Valkyrie Witch Bats Bowler
Mini P.E.K.K.A
Valkyrie Bowler Bats Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Bowler
Arrows Mini P.E.K.K.A Valkyrie Bowler
Bats Mini P.E.K.K.A Valkyrie Witch Bowler
Mini P.E.K.K.A Valkyrie Bowler Bats
Mini P.E.K.K.A Valkyrie Witch Bowler
Arrows Bats Witch
Mini P.E.K.K.A Bats Valkyrie Witch Bowler
Mini P.E.K.K.A Valkyrie
Bats Mini P.E.K.K.A Valkyrie Witch
Witch
Bats Mini P.E.K.K.A Valkyrie Witch Bowler
Arrows Valkyrie Bowler
Mini P.E.K.K.A Bowler Valkyrie Witch
Valkyrie Witch Bowler
Witch Bats Mini P.E.K.K.A Valkyrie Bowler
Bats Arrows Valkyrie Bowler Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Bowler
Arrows
Arrows Valkyrie
Arrows Valkyrie Bowler
Arrows Bats Witch
Arrows Witch Bowler
Arrows Bowler
Arrows
Bats Mini P.E.K.K.A Bowler
Arrows Valkyrie Bowler
Arrows
Bowler
Arrows
Arrows
Arrows Witch Bowler
Arrows Bowler
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler
Arrows Valkyrie Witch Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Valkyrie Witch Bowler
Witch
Arrows Witch Bowler
Arrows Witch Bowler
Arrows
Bats Arrows Witch
Bats Witch
Mini P.E.K.K.A Bowler
Arrows
Arrows
Arrows Bowler
Bats Witch
Arrows Witch
Arrows
Mini P.E.K.K.A Valkyrie Bowler
Arrows Bowler
Arrows
Bats Witch Bowler
Bats Witch
Witch Bowler

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