My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Barbarian Barrel Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Baby Dragon
Zap
Royal Giant Bandit
Barbarian Barrel
Valkyrie Wizard Bandit
The Log
Royal Giant Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Baby Dragon Bandit
Fireball
Wizard Baby Dragon Bandit
Poison
Wizard
Lightning
Valkyrie Wizard Baby Dragon Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Arrows Bandit Valkyrie Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Arrows Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bandit
Royal Giant
Arrows Barbarian Barrel Wizard Baby Dragon Bandit
Valkyrie
Wizard Baby Dragon Bandit
Wizard
Royal Giant Valkyrie Rage Bandit
Barbarian Barrel
Royal Giant Baby Dragon Bandit
Rage
Wizard
Baby Dragon
Royal Giant Valkyrie Barbarian Barrel Bandit
Bandit
Arrows Royal Giant Valkyrie Wizard Barbarian Barrel Baby Dragon

Defense Synergies 0 11

Arrows
Valkyrie Barbarian Barrel Bandit
Royal Giant
Valkyrie
Arrows Wizard Baby Dragon Bandit
Wizard
Valkyrie Barbarian Barrel Bandit
Barbarian Barrel
Arrows Wizard Baby Dragon Bandit
Rage
Baby Dragon
Valkyrie Barbarian Barrel Bandit
Bandit
Arrows Valkyrie Wizard Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Barbarian Barrel Baby Dragon
Valkyrie Bandit
Valkyrie Bandit
Valkyrie Bandit
Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Valkyrie Baby Dragon Bandit
Arrows Wizard Baby Dragon
Arrows Valkyrie Barbarian Barrel Baby Dragon Bandit
Valkyrie Barbarian Barrel Bandit
Valkyrie Arrows Wizard Barbarian Barrel Baby Dragon Bandit
Arrows Wizard Baby Dragon
Valkyrie Wizard Bandit
Valkyrie Wizard Arrows Barbarian Barrel Baby Dragon
Bandit
Bandit
Wizard Arrows Valkyrie
Arrows Valkyrie Wizard Barbarian Barrel Baby Dragon Bandit
Arrows Valkyrie Wizard Barbarian Barrel Baby Dragon Bandit
Valkyrie Wizard Arrows Barbarian Barrel Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel Bandit
Bandit Arrows Valkyrie Wizard Barbarian Barrel Baby Dragon
Bandit Valkyrie
Valkyrie Barbarian Barrel Bandit
Valkyrie Bandit
Arrows Wizard Baby Dragon
Valkyrie Bandit
Valkyrie
Valkyrie Barbarian Barrel Baby Dragon Bandit
Valkyrie
Arrows Valkyrie
Valkyrie Wizard Bandit
Wizard Valkyrie Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon
Arrows Valkyrie Wizard Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Barrel Baby Dragon Bandit
Arrows Barbarian Barrel Baby Dragon Bandit
Arrows Barbarian Barrel Baby Dragon Bandit
Arrows Valkyrie Barbarian Barrel
Wizard Arrows Valkyrie Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Bandit
Arrows Valkyrie Wizard Barbarian Barrel Bandit
Arrows Wizard Baby Dragon
Barbarian Barrel Baby Dragon Bandit
Arrows Barbarian Barrel Baby Dragon Bandit
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Bandit
Arrows Wizard Barbarian Barrel Baby Dragon Bandit
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Baby Dragon Bandit
Arrows Valkyrie Wizard Barbarian Barrel Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Barbarian Barrel Baby Dragon
Arrows Valkyrie Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Bandit
Arrows Wizard Baby Dragon Bandit
Arrows Barbarian Barrel Baby Dragon Bandit
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard Bandit
Arrows
Arrows Wizard
Barbarian Barrel Bandit
Arrows Wizard Baby Dragon
Arrows Barbarian Barrel
Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Baby Dragon
Barbarian Barrel Baby Dragon Bandit

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