My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Musketeer Hog Rider
Zap
Minions Inferno Tower Prince
Barbarian Barrel
Musketeer Valkyrie Inferno Tower
The Log
Musketeer Hog Rider Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Musketeer Valkyrie Hog Rider Prince
Fireball
Minions Musketeer Hog Rider Inferno Tower
Poison
Minions Musketeer Inferno Tower
Lightning
Musketeer Valkyrie Inferno Tower Prince
Rocket
Musketeer Valkyrie Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Musketeer Valkyrie Hog Rider Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Musketeer

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince
Minions
Hog Rider Valkyrie Prince
Musketeer
Valkyrie Hog Rider Prince The Log
Valkyrie
Musketeer Hog Rider Prince Minions
Hog Rider
Arrows Minions Musketeer Valkyrie The Log Prince
Inferno Tower
Prince
Valkyrie Arrows Minions Musketeer Hog Rider The Log
The Log
Hog Rider Musketeer Prince

Defense Synergies 5 12

Arrows
Valkyrie Inferno Tower Prince
Minions
Valkyrie Musketeer Inferno Tower Prince The Log
Musketeer
Valkyrie The Log Minions Inferno Tower
Valkyrie
Minions Musketeer Arrows Inferno Tower Prince The Log
Hog Rider
Inferno Tower
The Log Arrows Minions Musketeer Valkyrie Prince
Prince
The Log Arrows Minions Valkyrie Inferno Tower
The Log
Musketeer Inferno Tower Prince Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie Inferno Tower The Log
Inferno Tower Minions Musketeer Valkyrie Prince The Log
Inferno Tower Prince Minions Musketeer Valkyrie
Inferno Tower Prince Minions Musketeer Valkyrie
Arrows Valkyrie Prince The Log
Arrows The Log Minions Musketeer Valkyrie
Minions Musketeer Inferno Tower Arrows
Arrows Musketeer Valkyrie Inferno Tower The Log
Inferno Tower Minions Musketeer Prince
Musketeer Valkyrie Inferno Tower Prince
Minions Valkyrie Arrows Musketeer The Log
Arrows Minions Musketeer Inferno Tower
Inferno Tower Prince Minions Musketeer Valkyrie The Log
Valkyrie Arrows Minions Prince The Log
Inferno Tower Prince
Inferno Tower Prince The Log
Arrows Minions Musketeer Valkyrie Inferno Tower Prince
Arrows Minions Musketeer Valkyrie Prince The Log
Arrows Valkyrie The Log Minions Musketeer
Musketeer Inferno Tower Prince
Valkyrie Arrows Minions Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Prince
Arrows Musketeer Valkyrie Prince The Log
Minions Musketeer Valkyrie Inferno Tower Prince The Log
Valkyrie Prince Musketeer Inferno Tower The Log
Inferno Tower Musketeer Valkyrie Prince
Arrows Minions Musketeer
Prince Minions Musketeer Valkyrie Inferno Tower
Inferno Tower Valkyrie Prince
Minions Valkyrie Inferno Tower Prince The Log
Inferno Tower Musketeer
Minions Musketeer Valkyrie Inferno Tower Prince
Arrows Valkyrie Prince The Log
Prince Valkyrie Inferno Tower
Musketeer Valkyrie
Inferno Tower Minions Musketeer Valkyrie Prince The Log
Arrows Minions Valkyrie Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Valkyrie Prince The Log
Arrows Valkyrie The Log
Arrows Minions Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Minions Musketeer Prince
Arrows Musketeer Valkyrie Prince The Log
Arrows Musketeer
Musketeer The Log
Arrows Minions Musketeer
Arrows Musketeer Prince The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Minions
Arrows Musketeer Prince The Log
Arrows Valkyrie The Log
Minions Musketeer Prince The Log
Arrows
Musketeer Prince The Log
Arrows Musketeer The Log
Arrows The Log Valkyrie
Arrows The Log Musketeer
Arrows Musketeer Prince The Log
Arrows Musketeer The Log
Arrows Musketeer
Minions Musketeer
Arrows Musketeer The Log
Arrows
Prince
Arrows The Log
Minions Musketeer Prince
Arrows Musketeer
Arrows The Log
Musketeer Valkyrie Prince
Arrows The Log Musketeer
Arrows
Musketeer Prince
Minions Musketeer The Log
Musketeer
Musketeer Prince The Log

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