My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Minions Musketeer Flying Machine Hog Rider Miner
Zap
Minions Flying Machine
Barbarian Barrel
Musketeer
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Minions Flying Machine
Royal Delivery
Minions Musketeer Flying Machine Hog Rider Miner
Fireball
Minions Musketeer Flying Machine Hog Rider
Poison
Minions Musketeer Flying Machine
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Miner Musketeer Flying Machine Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Miner Mega Knight
Minions
Hog Rider Miner Mega Knight
Musketeer
Hog Rider The Log Miner Mega Knight
Flying Machine
Hog Rider Mega Knight
Hog Rider
Arrows Minions Musketeer The Log Flying Machine Mega Knight
The Log
Hog Rider Musketeer Miner Mega Knight
Miner
Minions Arrows Musketeer The Log Mega Knight
Mega Knight
Minions Arrows Musketeer Flying Machine Hog Rider The Log Miner

Defense Synergies 2 12

Arrows
Mega Knight
Minions
Musketeer Flying Machine The Log Mega Knight
Musketeer
The Log Minions Flying Machine Miner Mega Knight
Flying Machine
Minions Musketeer The Log Mega Knight
Hog Rider
The Log
Musketeer Minions Flying Machine Miner Mega Knight
Miner
Musketeer The Log Mega Knight
Mega Knight
Arrows Minions Musketeer Flying Machine The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Flying Machine The Log
Minions Musketeer Flying Machine The Log Mega Knight
Mega Knight Minions Musketeer
Minions Musketeer Mega Knight
Arrows The Log Mega Knight
Arrows The Log Minions Musketeer Flying Machine Mega Knight
Minions Musketeer Arrows Flying Machine
Arrows Musketeer Flying Machine The Log Mega Knight
Minions Musketeer
Musketeer Miner Mega Knight
Minions Arrows Musketeer Flying Machine The Log Mega Knight
Arrows Minions Musketeer Flying Machine
Mega Knight Minions Musketeer Flying Machine The Log
Mega Knight Arrows Minions The Log
Mega Knight
The Log Mega Knight
Mega Knight Arrows Minions Musketeer
Arrows Mega Knight Minions Musketeer Flying Machine The Log
Arrows The Log Minions Musketeer Flying Machine Mega Knight
Musketeer
Mega Knight Arrows Minions Musketeer Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Musketeer Flying Machine The Log Miner Mega Knight
Mega Knight Minions Musketeer The Log
Mega Knight Musketeer The Log
Musketeer Mega Knight
Arrows Minions Musketeer Flying Machine
Minions Musketeer Flying Machine
Mega Knight
Mega Knight Minions Flying Machine The Log
Musketeer
Mega Knight Minions Musketeer Flying Machine
Mega Knight Arrows The Log
Mega Knight
Musketeer Flying Machine Mega Knight
Minions Musketeer Flying Machine The Log
Arrows Minions Mega Knight Musketeer Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine The Log Miner
Arrows Flying Machine The Log Miner
Arrows Musketeer Flying Machine The Log
Arrows The Log Mega Knight
Arrows Minions Musketeer Flying Machine
Arrows Musketeer Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Miner Flying Machine
Minions Musketeer
Miner Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine
Flying Machine Musketeer The Log Miner
Arrows Minions Musketeer Flying Machine
Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine The Log Mega Knight
Arrows
Minions
Arrows Musketeer Flying Machine The Log Mega Knight
Arrows Flying Machine The Log Miner Mega Knight
Minions Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer Flying Machine The Log
Arrows The Log Mega Knight
Arrows The Log Miner Musketeer Flying Machine
Arrows Musketeer Flying Machine The Log Miner Mega Knight
Miner Arrows Musketeer The Log
Arrows Musketeer Flying Machine
Minions Musketeer Flying Machine
Arrows Musketeer The Log Miner Mega Knight
Arrows
Mega Knight
Arrows The Log
Minions Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows The Log
Miner Musketeer Flying Machine Mega Knight
Arrows The Log Musketeer Flying Machine
Arrows
Musketeer Flying Machine Mega Knight
Minions Musketeer Flying Machine The Log
Musketeer Flying Machine
Musketeer Flying Machine The Log Miner Mega Knight

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