My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Baby Dragon Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Baby Dragon Witch
Zap
Minions Witch
Barbarian Barrel
Goblin Cage Valkyrie Witch
The Log
Goblin Cage Witch
Earthquake
Goblin Cage Witch
Arrows
Minions Witch
Royal Delivery
Minions Goblin Cage Valkyrie Baby Dragon Witch
Fireball
Minions Goblin Cage Baby Dragon Witch
Poison
Minions Goblin Cage Witch
Lightning
Goblin Cage Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Cage Valkyrie Baby Dragon Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Goblin Cage

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Minions
Goblin Cage Valkyrie Baby Dragon
Goblin Cage
Minions Baby Dragon Witch The Log
Valkyrie
Minions Baby Dragon Witch
Baby Dragon
Minions Goblin Cage Valkyrie Witch Electro Giant
Witch
Goblin Cage Valkyrie Baby Dragon
Electro Giant
Baby Dragon
The Log
Goblin Cage

Defense Synergies 1 14

Arrows
Valkyrie
Minions
Valkyrie Goblin Cage Baby Dragon The Log
Goblin Cage
Minions Baby Dragon Witch Electro Giant The Log
Valkyrie
Minions Arrows Baby Dragon Witch The Log
Baby Dragon
Minions Goblin Cage Valkyrie Witch The Log
Witch
Goblin Cage Valkyrie Baby Dragon The Log
Electro Giant
Goblin Cage
The Log
Minions Goblin Cage Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Valkyrie Baby Dragon The Log
Minions Goblin Cage Valkyrie Witch The Log
Goblin Cage Witch Minions Valkyrie
Goblin Cage Witch Minions Valkyrie
Arrows Goblin Cage Valkyrie The Log
Arrows The Log Minions Valkyrie Baby Dragon
Minions Arrows Goblin Cage Baby Dragon Witch
Arrows Goblin Cage Valkyrie Baby Dragon Electro Giant The Log
Witch Minions Goblin Cage
Valkyrie
Minions Valkyrie Witch Arrows Baby Dragon Electro Giant The Log
Arrows Minions Baby Dragon Witch
Goblin Cage Minions Valkyrie Witch The Log
Valkyrie Arrows Minions Goblin Cage Baby Dragon Witch The Log
Goblin Cage
Goblin Cage Electro Giant The Log
Arrows Minions Goblin Cage Valkyrie Witch
Arrows Goblin Cage Minions Valkyrie Baby Dragon Witch The Log
Arrows Goblin Cage Valkyrie Baby Dragon Witch The Log Minions
Goblin Cage
Valkyrie Arrows Minions Baby Dragon Witch Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Witch Electro Giant
Arrows Valkyrie Baby Dragon The Log
Minions Goblin Cage Valkyrie Witch The Log
Valkyrie Goblin Cage The Log
Goblin Cage Valkyrie Witch
Arrows Electro Giant Minions Baby Dragon Witch
Minions Goblin Cage Valkyrie Witch
Goblin Cage Valkyrie
Goblin Cage Minions Valkyrie Baby Dragon Witch The Log
Witch Goblin Cage
Minions Goblin Cage Valkyrie Witch
Arrows Goblin Cage Valkyrie Electro Giant The Log
Goblin Cage Valkyrie Witch
Goblin Cage Valkyrie Baby Dragon Witch Electro Giant
Witch Electro Giant Minions Goblin Cage Valkyrie Baby Dragon The Log
Arrows Minions Valkyrie Goblin Cage Baby Dragon Witch Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log
Arrows Electro Giant Minions Baby Dragon Witch
Arrows Baby Dragon Witch The Log
Arrows The Log Baby Dragon
Arrows The Log
Minions
Arrows Valkyrie The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch The Log
Arrows Baby Dragon The Log
Arrows
Minions
Arrows Baby Dragon The Log
Arrows Valkyrie Baby Dragon Witch Electro Giant The Log
Minions Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows Electro Giant The Log Valkyrie Baby Dragon Witch
Witch
Arrows The Log Baby Dragon Witch
Arrows Baby Dragon Witch The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch Electro Giant
Minions Witch Electro Giant
Arrows The Log
Arrows
Arrows The Log
Minions Witch
Arrows Baby Dragon Witch
Arrows The Log
Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows Electro Giant
Electro Giant Minions Baby Dragon Witch The Log
Witch
Baby Dragon Witch Electro Giant The Log

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