My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Minions Goblin Gang Balloon Lumberjack
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard Balloon Lumberjack
Fireball
Minions Goblin Gang Wizard Balloon Lumberjack
Poison
Minions Goblin Gang Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Mini P.E.K.K.A Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Freeze Lumberjack
Minions
Mini P.E.K.K.A Balloon Lumberjack
Goblin Gang
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Arrows Minions Goblin Gang Wizard Lumberjack
Wizard
Mini P.E.K.K.A Balloon Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Minions Goblin Gang Wizard
Lumberjack
Balloon Arrows Minions Mini P.E.K.K.A Wizard

Defense Synergies 0 11

Arrows
Mini P.E.K.K.A Lumberjack
Minions
Freeze Lumberjack
Goblin Gang
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze Lumberjack
Freeze
Minions Mini P.E.K.K.A Wizard Lumberjack
Balloon
Lumberjack
Arrows Minions Goblin Gang Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Lumberjack Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Lumberjack Minions Freeze
Mini P.E.K.K.A Lumberjack Minions Goblin Gang
Arrows Mini P.E.K.K.A Lumberjack
Arrows Goblin Gang Freeze Minions Lumberjack
Minions Arrows Goblin Gang Wizard Freeze
Arrows
Mini P.E.K.K.A Minions Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Lumberjack
Minions Goblin Gang Arrows Wizard Freeze Lumberjack
Arrows Minions Goblin Gang Wizard
Mini P.E.K.K.A Lumberjack Minions Goblin Gang Wizard Freeze
Wizard Arrows Minions Goblin Gang Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Freeze Lumberjack
Wizard Arrows Minions Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows Minions Goblin Gang Wizard Lumberjack
Arrows Wizard Freeze Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Goblin Gang Wizard Arrows Minions Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows Goblin Gang Mini P.E.K.K.A Wizard Lumberjack
Goblin Gang Lumberjack Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows Wizard Minions Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Freeze Minions Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Minions Mini P.E.K.K.A Freeze Lumberjack
Arrows Minions Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Minions Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Minions Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows Wizard
Arrows Wizard
Arrows Minions Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Wizard Freeze
Mini P.E.K.K.A
Arrows Wizard
Arrows Freeze
Arrows Wizard
Minions Goblin Gang Freeze
Arrows Wizard
Freeze
Arrows
Goblin Gang Mini P.E.K.K.A Wizard Lumberjack
Arrows Wizard
Arrows
Minions Goblin Gang Freeze
Freeze

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