My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Firecracker Witch
Barbarian Barrel
Firecracker Valkyrie Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Minions Firecracker Valkyrie Hog Rider Witch P.E.K.K.A
Fireball
Minions Firecracker Hog Rider Witch
Poison
Minions Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Firecracker Valkyrie Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Minions
Hog Rider Firecracker Valkyrie P.E.K.K.A
Firecracker
Hog Rider Minions Valkyrie P.E.K.K.A
Valkyrie
Hog Rider Minions Firecracker Witch P.E.K.K.A
Hog Rider
Arrows Minions Firecracker Valkyrie The Log Witch
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Minions Firecracker Valkyrie Witch The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 4 10

Arrows
Valkyrie P.E.K.K.A
Minions
Valkyrie Firecracker P.E.K.K.A The Log
Firecracker
Valkyrie The Log Minions P.E.K.K.A
Valkyrie
Minions Firecracker Arrows Witch P.E.K.K.A The Log
Hog Rider
Witch
Valkyrie The Log
P.E.K.K.A
The Log Arrows Minions Firecracker Valkyrie
The Log
Firecracker P.E.K.K.A Minions Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie The Log
P.E.K.K.A Minions Firecracker Valkyrie Witch The Log
Witch P.E.K.K.A Minions Valkyrie
Witch P.E.K.K.A Minions Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A The Log
Arrows The Log Minions Firecracker Valkyrie
Minions Arrows Firecracker Witch
Arrows Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A Minions
Firecracker Valkyrie
Minions Valkyrie Witch Arrows Firecracker The Log
Arrows Minions Firecracker Witch
P.E.K.K.A Minions Valkyrie Witch The Log
Valkyrie Arrows Minions Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Arrows Minions Firecracker Valkyrie Witch P.E.K.K.A
Arrows Minions Firecracker Valkyrie Witch The Log
Arrows Valkyrie Witch The Log Minions Firecracker
P.E.K.K.A
Valkyrie Arrows Minions Firecracker Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Arrows Firecracker Valkyrie The Log
P.E.K.K.A Minions Valkyrie Witch The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Valkyrie Witch
Arrows Firecracker Minions Witch
P.E.K.K.A Minions Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Minions Firecracker Valkyrie Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Minions Valkyrie Witch
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Valkyrie Witch
Firecracker Valkyrie Witch
Witch Minions Firecracker Valkyrie P.E.K.K.A The Log
Arrows Minions Valkyrie Firecracker Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Minions Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Minions
Firecracker Arrows Valkyrie The Log
Arrows Firecracker
Firecracker The Log
Arrows Minions Firecracker
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log
Arrows
Minions
Arrows Firecracker The Log
Arrows Firecracker Valkyrie Witch The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie Witch
Witch
Arrows Firecracker The Log Witch
Arrows Witch The Log
Arrows Firecracker The Log
Arrows Firecracker Witch
Minions Firecracker Witch
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Minions Witch
Arrows Firecracker Witch
Arrows The Log
Firecracker Valkyrie
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Minions Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log

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