My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel
Giant Snowball
Minions Barbarians Musketeer Goblin Barrel
Zap
Minions Royal Giant Inferno Tower Goblin Barrel
Barbarian Barrel
Barbarians Musketeer Inferno Tower Goblin Barrel
The Log
Barbarians Royal Giant Musketeer Goblin Barrel
Earthquake
Barbarians Inferno Tower Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Barbarians Musketeer Goblin Barrel
Fireball
Minions Barbarians Musketeer Inferno Tower Goblin Barrel
Poison
Minions Barbarians Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Barbarians Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Barrel Musketeer Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel
Minions
Royal Giant
Barbarians
Royal Giant
Arrows Minions Goblin Barrel Musketeer The Log
Musketeer
Royal Giant The Log
Inferno Tower
Goblin Barrel
Royal Giant Arrows
The Log
Royal Giant Musketeer

Defense Synergies 2 6

Arrows
Barbarians Inferno Tower
Minions
Musketeer Inferno Tower The Log
Barbarians
Arrows
Royal Giant
Musketeer
The Log Minions Inferno Tower
Inferno Tower
The Log Arrows Minions Musketeer
Goblin Barrel
The Log
Musketeer Inferno Tower Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Inferno Tower The Log
Barbarians Inferno Tower Minions Musketeer The Log
Barbarians Inferno Tower Minions Musketeer
Barbarians Inferno Tower Minions Musketeer
Arrows Barbarians The Log
Arrows The Log Minions Musketeer
Minions Musketeer Inferno Tower Arrows
Arrows Barbarians Musketeer Inferno Tower The Log
Barbarians Inferno Tower Minions Musketeer
Barbarians Musketeer Inferno Tower
Minions Barbarians Arrows Musketeer The Log
Arrows Minions Musketeer Inferno Tower
Barbarians Inferno Tower Minions Musketeer The Log
Arrows Minions Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower The Log
Barbarians Arrows Minions Musketeer Inferno Tower
Arrows Minions Barbarians Musketeer The Log
Arrows The Log Minions Barbarians Musketeer
Barbarians Musketeer Inferno Tower
Arrows Minions Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Arrows Musketeer The Log
Barbarians Minions Musketeer Inferno Tower The Log
Barbarians Musketeer Inferno Tower The Log
Barbarians Inferno Tower Musketeer
Arrows Minions Musketeer
Minions Barbarians Musketeer Inferno Tower
Inferno Tower Barbarians
Minions Barbarians Inferno Tower The Log
Inferno Tower Barbarians Musketeer
Minions Barbarians Musketeer Inferno Tower
Arrows Barbarians The Log
Barbarians Inferno Tower
Barbarians Musketeer
Barbarians Inferno Tower Minions Musketeer The Log
Arrows Minions Barbarians Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Barbarians Musketeer The Log
Arrows The Log
Arrows Minions Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Minions Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Minions Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Minions
Arrows Musketeer The Log
Arrows The Log
Minions Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Minions Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Minions Barbarians Musketeer
Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Musketeer
Minions Musketeer The Log
Musketeer
Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: