My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Miner
Giant Snowball
Bats Royal Hogs Miner
Zap
Bats Royal Hogs
Barbarian Barrel
Royal Hogs Hunter Electro Wizard
The Log
Royal Hogs Hunter
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Royal Hogs Hunter Miner Electro Wizard
Fireball
Royal Hogs Hunter Electro Wizard
Poison
Bats Royal Hogs Hunter Electro Wizard
Lightning
Ice Golem Hunter Electro Wizard
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Arrows Miner Hunter Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Barbarian Barrel Arrows

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Royal Hogs Barbarian Barrel
Arrows
Royal Hogs Miner
Ice Golem
Bats Royal Hogs Barbarian Barrel Hunter Miner Electro Wizard
Royal Hogs
Arrows Bats Ice Golem Barbarian Barrel Electro Wizard
Barbarian Barrel
Bats Ice Golem Royal Hogs Hunter Miner
Hunter
Ice Golem Barbarian Barrel
Miner
Bats Arrows Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard
Ice Golem Royal Hogs Miner

Defense Synergies 0 13

Bats
Ice Golem Barbarian Barrel Hunter Electro Wizard
Arrows
Ice Golem Barbarian Barrel
Ice Golem
Bats Arrows Barbarian Barrel Hunter Electro Wizard
Royal Hogs
Barbarian Barrel
Bats Arrows Ice Golem Hunter Miner Electro Wizard
Hunter
Bats Ice Golem Barbarian Barrel Electro Wizard
Miner
Barbarian Barrel
Electro Wizard
Bats Ice Golem Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel Electro Wizard
Hunter Bats Electro Wizard
Hunter Bats Electro Wizard
Hunter Bats Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bats Hunter Electro Wizard
Bats Hunter Electro Wizard Arrows
Arrows Ice Golem Barbarian Barrel Electro Wizard
Hunter
Ice Golem Barbarian Barrel Hunter Miner Electro Wizard
Bats Electro Wizard Arrows Ice Golem Barbarian Barrel Hunter
Arrows Hunter Bats Electro Wizard
Hunter Bats Electro Wizard
Bats Arrows Barbarian Barrel Hunter Electro Wizard
Hunter Electro Wizard
Hunter Electro Wizard
Bats Arrows Hunter Electro Wizard
Arrows Bats Barbarian Barrel Hunter Electro Wizard
Arrows Barbarian Barrel Hunter Bats Ice Golem Electro Wizard
Hunter Electro Wizard
Bats Arrows Barbarian Barrel Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard Arrows Ice Golem Barbarian Barrel Hunter Miner
Bats Ice Golem Hunter Electro Wizard
Hunter Bats Ice Golem Barbarian Barrel Electro Wizard
Hunter
Arrows Bats Ice Golem Hunter Electro Wizard
Bats Ice Golem Hunter Electro Wizard
Hunter
Electro Wizard Bats Ice Golem Barbarian Barrel
Bats Hunter
Arrows Electro Wizard
Ice Golem Hunter
Electro Wizard Bats Ice Golem Barbarian Barrel Hunter
Bats Arrows Ice Golem Barbarian Barrel Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel Miner Electro Wizard
Arrows Barbarian Barrel Miner
Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel
Arrows Bats Ice Golem Hunter
Arrows
Arrows Ice Golem Barbarian Barrel Hunter
Arrows Miner
Bats Electro Wizard
Miner Arrows Barbarian Barrel Electro Wizard
Arrows
Ice Golem Barbarian Barrel Hunter Miner
Arrows Barbarian Barrel
Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel Hunter
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Hunter Electro Wizard
Arrows Barbarian Barrel Miner
Arrows
Arrows Barbarian Barrel
Arrows Ice Golem Barbarian Barrel Hunter
Arrows Miner Barbarian Barrel Hunter Electro Wizard
Arrows Miner
Miner Arrows Barbarian Barrel
Bats Arrows Ice Golem Hunter Electro Wizard
Electro Wizard Bats
Arrows Hunter Miner
Arrows Electro Wizard
Arrows
Electro Wizard Bats Barbarian Barrel
Arrows Hunter Electro Wizard
Arrows Barbarian Barrel
Miner Hunter Electro Wizard
Arrows Ice Golem
Arrows
Bats Electro Wizard
Bats Electro Wizard
Barbarian Barrel Miner Electro Wizard

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