My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Sparky
Giant Snowball
Fire Spirit Mega Minion Royal Hogs Baby Dragon
Zap
Fire Spirit Royal Hogs Sparky
Barbarian Barrel
Fire Spirit Royal Hogs Sparky
The Log
Fire Spirit Mini P.E.K.K.A Royal Hogs Sparky
Earthquake
Royal Hogs
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Royal Hogs Baby Dragon Sparky
Fireball
Mega Minion Royal Hogs Baby Dragon Sparky
Poison
Mega Minion Royal Hogs Sparky
Lightning
Mega Minion Mini P.E.K.K.A Baby Dragon Sparky
Rocket
Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Baby Dragon Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Mini P.E.K.K.A Baby Dragon Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Mega Minion Mini P.E.K.K.A Baby Dragon Poison Royal Hogs Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Mini P.E.K.K.A Royal Hogs Baby Dragon Sparky
Arrows
Royal Hogs Sparky Mega Minion Mini P.E.K.K.A
Mega Minion
Fire Spirit Arrows Baby Dragon Poison Sparky
Mini P.E.K.K.A
Sparky Fire Spirit Arrows Royal Hogs Baby Dragon
Royal Hogs
Arrows Fire Spirit Mini P.E.K.K.A Poison
Baby Dragon
Fire Spirit Mega Minion Mini P.E.K.K.A Poison Sparky
Poison
Mega Minion Royal Hogs Baby Dragon
Sparky
Arrows Mini P.E.K.K.A Fire Spirit Mega Minion Baby Dragon

Defense Synergies 0 9

Fire Spirit
Mini P.E.K.K.A Sparky
Arrows
Mega Minion Mini P.E.K.K.A Sparky
Mega Minion
Arrows Baby Dragon Sparky
Mini P.E.K.K.A
Fire Spirit Arrows Baby Dragon
Royal Hogs
Baby Dragon
Mega Minion Mini P.E.K.K.A
Poison
Sparky
Sparky
Fire Spirit Arrows Mega Minion Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon Sparky
Mini P.E.K.K.A Sparky Mega Minion
Mini P.E.K.K.A Sparky Fire Spirit Mega Minion
Mini P.E.K.K.A Sparky Mega Minion
Arrows Mini P.E.K.K.A Poison Sparky
Arrows Fire Spirit Mega Minion Baby Dragon
Mega Minion Fire Spirit Arrows Baby Dragon Poison
Arrows Baby Dragon Poison Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Mini P.E.K.K.A Sparky
Poison Arrows Mega Minion Baby Dragon
Arrows Mega Minion Baby Dragon Poison
Mini P.E.K.K.A Sparky Fire Spirit
Fire Spirit Sparky Arrows Mega Minion Mini P.E.K.K.A Baby Dragon Poison
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky Arrows Mini P.E.K.K.A Poison
Fire Spirit Arrows Mega Minion Baby Dragon
Arrows Baby Dragon Poison Fire Spirit Mega Minion
Mini P.E.K.K.A Sparky
Fire Spirit Arrows Mini P.E.K.K.A Baby Dragon Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Sparky
Poison Arrows Mega Minion Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Arrows Poison Baby Dragon
Mini P.E.K.K.A Sparky Mega Minion
Mini P.E.K.K.A Sparky
Mega Minion Mini P.E.K.K.A Baby Dragon Poison Sparky
Mega Minion Sparky
Mega Minion Mini P.E.K.K.A Sparky
Arrows Poison
Mini P.E.K.K.A Sparky
Baby Dragon Sparky
Sparky Mega Minion Mini P.E.K.K.A Baby Dragon Poison
Arrows Poison Mega Minion Mini P.E.K.K.A Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon Sparky
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison Sparky
Arrows Poison Sparky
Poison Fire Spirit Arrows Baby Dragon Sparky
Arrows Poison Fire Spirit Mega Minion Baby Dragon
Fire Spirit Arrows Baby Dragon Poison Sparky
Arrows Poison Fire Spirit Baby Dragon
Arrows Poison
Fire Spirit Mini P.E.K.K.A Poison Sparky
Poison Arrows Sparky
Poison Fire Spirit Arrows Baby Dragon
Poison Fire Spirit Baby Dragon Sparky
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison Sparky
Arrows Baby Dragon Poison Sparky
Arrows Baby Dragon Poison Sparky
Arrows Poison Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Arrows Mega Minion Mini P.E.K.K.A Baby Dragon Poison Sparky
Fire Spirit Arrows Baby Dragon Poison
Baby Dragon Poison Sparky
Arrows Poison
Sparky
Arrows Baby Dragon Poison
Arrows Poison Fire Spirit Baby Dragon Sparky
Mega Minion
Arrows Poison Baby Dragon Sparky
Arrows Baby Dragon Poison Sparky
Poison Arrows Baby Dragon Sparky
Poison Fire Spirit Arrows Baby Dragon Sparky
Mega Minion Poison
Mega Minion Mini P.E.K.K.A Sparky
Poison Arrows Sparky
Arrows Poison Sparky
Sparky
Arrows Poison Sparky
Fire Spirit
Poison Fire Spirit Arrows Mega Minion Baby Dragon
Arrows
Poison Mega Minion Mini P.E.K.K.A Baby Dragon Sparky
Arrows Baby Dragon Poison
Arrows Poison Sparky
Mega Minion Sparky
Baby Dragon Poison Sparky
Poison
Poison Baby Dragon Sparky

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