My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Mega Minion Musketeer Hog Rider
Zap
Cannon Cart
Barbarian Barrel
Knight Musketeer Cannon Cart
The Log
Musketeer Hog Rider Cannon Cart
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mega Minion Musketeer Hog Rider Cannon Cart
Fireball
Mega Minion Musketeer Hog Rider Cannon Cart
Poison
Mega Minion Musketeer
Lightning
Knight Mega Minion Musketeer Cannon Cart
Rocket
Musketeer Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mega Minion Fireball Musketeer Hog Rider Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Mega Minion

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Mega Minion Cannon Cart
Knight
Mega Minion Musketeer Hog Rider Arrows Fireball Cannon Cart The Log
Mega Minion
Knight Arrows Fireball
Fireball
Arrows Hog Rider Knight Mega Minion The Log
Musketeer
Knight Hog Rider Cannon Cart The Log
Hog Rider
Arrows Knight Fireball Musketeer The Log Cannon Cart
Cannon Cart
The Log Arrows Knight Musketeer Hog Rider
The Log
Hog Rider Cannon Cart Knight Fireball Musketeer

Defense Synergies 4 12

Arrows
Knight Mega Minion Fireball Cannon Cart
Knight
Mega Minion Musketeer Arrows Fireball Cannon Cart The Log
Mega Minion
Knight Arrows Musketeer Cannon Cart The Log
Fireball
The Log Arrows Knight Musketeer
Musketeer
Knight The Log Mega Minion Fireball Cannon Cart
Hog Rider
Cannon Cart
Arrows Knight Mega Minion Musketeer
The Log
Fireball Musketeer Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mega Minion Fireball Musketeer The Log
Knight Mega Minion Musketeer Cannon Cart The Log
Knight Mega Minion Musketeer Cannon Cart
Knight Mega Minion Musketeer Cannon Cart
Arrows Fireball The Log
Arrows Fireball The Log Mega Minion Musketeer Cannon Cart
Mega Minion Musketeer Arrows Fireball
Arrows Fireball Musketeer Cannon Cart The Log
Musketeer
Knight Musketeer Cannon Cart
Arrows Knight Mega Minion Fireball Musketeer Cannon Cart The Log
Arrows Mega Minion Musketeer Fireball
Knight Fireball Musketeer Cannon Cart The Log
Fireball Arrows Mega Minion Cannon Cart The Log
Knight Cannon Cart
Fireball The Log
Arrows Knight Fireball Musketeer Cannon Cart
Arrows Fireball Knight Mega Minion Musketeer Cannon Cart The Log
Arrows The Log Knight Mega Minion Fireball Musketeer Cannon Cart
Musketeer Cannon Cart
Arrows Knight Fireball Musketeer Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Cannon Cart
Fireball Arrows Knight Mega Minion Musketeer Cannon Cart The Log
Knight Musketeer Cannon Cart The Log
Knight Fireball Musketeer Cannon Cart The Log
Knight Musketeer Cannon Cart
Arrows Fireball Musketeer
Knight Mega Minion Fireball Musketeer Cannon Cart
Knight Cannon Cart
Knight Mega Minion Fireball Cannon Cart The Log
Mega Minion Musketeer
Knight Mega Minion Musketeer Cannon Cart
Arrows Fireball The Log
Cannon Cart Knight Fireball
Fireball Musketeer Cannon Cart
Knight Mega Minion Fireball Musketeer Cannon Cart The Log
Arrows Mega Minion Fireball Musketeer Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Cannon Cart The Log
Cannon Cart Arrows Knight Fireball Musketeer The Log
Fireball Arrows The Log
Arrows Fireball Mega Minion Musketeer
Arrows Musketeer The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Musketeer
Arrows Knight Fireball Musketeer Cannon Cart The Log
Fireball Arrows Musketeer
Knight Fireball Musketeer Cannon Cart The Log
Arrows Fireball Musketeer Cannon Cart
Arrows Fireball Musketeer Cannon Cart The Log
Arrows Fireball Musketeer Cannon Cart The Log
Arrows Fireball Musketeer Cannon Cart The Log
Arrows Fireball
Arrows Mega Minion Fireball Musketeer The Log
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Fireball Musketeer Cannon Cart The Log
Arrows The Log Fireball
Mega Minion
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Fireball Musketeer Cannon Cart
Fireball Arrows Mega Minion Musketeer
Arrows The Log Fireball
Fireball Knight Mega Minion Musketeer Cannon Cart
Arrows The Log Fireball Musketeer
Arrows Fireball
Mega Minion Musketeer Cannon Cart
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Cannon Cart The Log

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