My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Prince Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Prince Ram Rider
Barbarian Barrel
Knight Valkyrie Witch
The Log
Witch Prince Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Witch Prince Ram Rider
Fireball
Witch Ram Rider
Poison
Witch
Lightning
Knight Valkyrie Witch Prince Ram Rider Archer Queen
Rocket
Valkyrie Witch Prince Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Valkyrie Witch Prince Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Valkyrie

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Prince Ram Rider
Knight
Arrows Witch Prince The Log Ram Rider Archer Queen
Valkyrie
Prince Witch Ram Rider Archer Queen
Witch
Knight Valkyrie Prince Ram Rider
Prince
Valkyrie Arrows Knight Witch The Log Ram Rider
The Log
Knight Prince Ram Rider
Ram Rider
Arrows Knight Valkyrie Witch Prince The Log Archer Queen
Archer Queen
Knight Valkyrie Ram Rider

Defense Synergies 3 12

Arrows
Knight Valkyrie Prince
Knight
Archer Queen Arrows Witch The Log
Valkyrie
Arrows Witch Prince The Log Archer Queen
Witch
Knight Valkyrie Prince The Log
Prince
The Log Arrows Valkyrie Witch
The Log
Prince Archer Queen Knight Valkyrie Witch Ram Rider
Ram Rider
The Log
Archer Queen
Knight The Log Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Ram Rider
Knight Valkyrie Witch Prince The Log Ram Rider
Witch Prince Ram Rider Knight Valkyrie
Witch Prince Knight Valkyrie Ram Rider
Arrows Valkyrie Prince The Log
Arrows The Log Valkyrie
Ram Rider Arrows Witch
Arrows Valkyrie The Log Ram Rider
Witch Prince Archer Queen
Knight Valkyrie Prince
Valkyrie Witch Arrows Knight The Log Ram Rider
Arrows Witch Ram Rider
Prince Knight Valkyrie Witch The Log Ram Rider
Valkyrie Arrows Witch Prince The Log
Knight Prince Ram Rider
Prince The Log Ram Rider
Arrows Knight Valkyrie Witch Prince
Arrows Knight Valkyrie Witch Prince The Log Ram Rider
Arrows Valkyrie Witch The Log Knight Ram Rider
Prince Ram Rider
Valkyrie Arrows Knight Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Prince
Arrows Knight Valkyrie Prince The Log
Knight Valkyrie Witch Prince The Log Ram Rider
Valkyrie Prince Knight The Log Ram Rider
Knight Valkyrie Witch Prince Ram Rider
Arrows Witch Ram Rider
Prince Knight Valkyrie Witch Ram Rider
Knight Valkyrie Prince
Knight Valkyrie Witch Prince The Log
Witch
Knight Valkyrie Witch Prince
Arrows Valkyrie Prince The Log Archer Queen
Prince Knight Valkyrie Witch Ram Rider
Valkyrie Witch
Witch Knight Valkyrie Prince The Log Archer Queen
Arrows Valkyrie Witch The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Knight Valkyrie Prince The Log
Arrows Valkyrie The Log
Arrows Witch Ram Rider
Arrows Witch The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Prince
Arrows Knight Valkyrie Prince The Log Ram Rider
Arrows Archer Queen
Knight The Log
Arrows
Arrows Prince The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows Prince The Log
Arrows Valkyrie Witch The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Witch Ram Rider
Arrows Witch Prince The Log Ram Rider
Arrows The Log
Arrows Witch
Witch
Arrows The Log
Arrows
Prince
Arrows The Log
Witch Prince
Arrows Witch Ram Rider Archer Queen
Arrows The Log
Knight Valkyrie Prince
Arrows The Log
Arrows Archer Queen
Prince Archer Queen
Witch The Log Archer Queen
Witch Archer Queen
Witch Prince The Log Archer Queen

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