My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Dark Prince Balloon Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Bandit
Giant Snowball
Balloon Electro Dragon
Zap
Inferno Tower Dark Prince Balloon Bandit
Barbarian Barrel
Knight Valkyrie Inferno Tower Dark Prince Bandit
The Log
Dark Prince Bandit
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Valkyrie Dark Prince Balloon Electro Dragon Bandit
Fireball
Inferno Tower Balloon Electro Dragon Bandit
Poison
Inferno Tower Balloon Electro Dragon
Lightning
Knight Valkyrie Inferno Tower Dark Prince Balloon Electro Dragon Bandit
Rocket
Valkyrie Inferno Tower Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Bandit Valkyrie Dark Prince Inferno Tower Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Bandit Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Dark Prince Bandit
Knight
Balloon Arrows Electro Dragon
Valkyrie
Balloon Dark Prince Electro Dragon Bandit
Inferno Tower
Dark Prince
Arrows Valkyrie Balloon Bandit
Balloon
Arrows Knight Valkyrie Dark Prince Electro Dragon Bandit
Electro Dragon
Knight Valkyrie Balloon
Bandit
Arrows Valkyrie Dark Prince Balloon

Defense Synergies 2 13

Arrows
Knight Valkyrie Inferno Tower Dark Prince Bandit
Knight
Inferno Tower Electro Dragon Arrows
Valkyrie
Arrows Inferno Tower Electro Dragon Bandit
Inferno Tower
Knight Arrows Valkyrie Dark Prince Electro Dragon Bandit
Dark Prince
Arrows Inferno Tower Electro Dragon Bandit
Balloon
Electro Dragon
Knight Valkyrie Inferno Tower Dark Prince
Bandit
Arrows Valkyrie Inferno Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Electro Dragon
Inferno Tower Knight Valkyrie Dark Prince Electro Dragon Bandit
Inferno Tower Knight Valkyrie Dark Prince Electro Dragon Bandit
Inferno Tower Knight Valkyrie Dark Prince Electro Dragon Bandit
Arrows Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Electro Dragon Bandit
Inferno Tower Arrows Electro Dragon
Arrows Valkyrie Inferno Tower Electro Dragon Bandit
Inferno Tower
Knight Valkyrie Inferno Tower Dark Prince Bandit
Valkyrie Arrows Knight Dark Prince Electro Dragon Bandit
Arrows Inferno Tower Electro Dragon
Inferno Tower Knight Valkyrie Dark Prince Electro Dragon Bandit
Valkyrie Arrows Dark Prince Electro Dragon
Inferno Tower Knight Bandit
Inferno Tower Bandit
Arrows Knight Valkyrie Inferno Tower Dark Prince Electro Dragon
Arrows Knight Valkyrie Dark Prince Electro Dragon Bandit
Arrows Valkyrie Knight Dark Prince Electro Dragon Bandit
Inferno Tower
Valkyrie Dark Prince Arrows Knight Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower Dark Prince Bandit
Bandit Arrows Knight Valkyrie Electro Dragon
Bandit Knight Valkyrie Inferno Tower Dark Prince Electro Dragon
Valkyrie Dark Prince Knight Inferno Tower Bandit
Inferno Tower Knight Valkyrie Dark Prince Bandit
Arrows Electro Dragon
Dark Prince Knight Valkyrie Inferno Tower Bandit
Inferno Tower Knight Valkyrie Dark Prince
Electro Dragon Knight Valkyrie Inferno Tower Dark Prince Bandit
Inferno Tower
Knight Valkyrie Inferno Tower Dark Prince Electro Dragon
Arrows Valkyrie Dark Prince
Dark Prince Knight Valkyrie Inferno Tower Bandit
Valkyrie Electro Dragon
Inferno Tower Electro Dragon Knight Valkyrie Dark Prince
Arrows Valkyrie Inferno Tower Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows Knight Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Bandit
Electro Dragon
Arrows Knight Valkyrie Dark Prince Electro Dragon Bandit
Arrows Electro Dragon
Knight Bandit
Arrows Electro Dragon Bandit
Arrows
Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows
Arrows Dark Prince Electro Dragon Bandit
Arrows Valkyrie Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Valkyrie Dark Prince Electro Dragon
Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows Bandit
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon Bandit
Arrows Electro Dragon
Arrows
Dark Prince Electro Dragon Bandit
Arrows Electro Dragon
Arrows
Knight Valkyrie Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows
Dark Prince Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Dark Prince Bandit

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