My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Knight Tesla Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Baby Dragon Electro Wizard
Fireball
Tesla Goblin Barrel Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Knight Tesla Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Tornado Tesla Baby Dragon Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Barrel Tornado

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel
Knight
Goblin Barrel Baby Dragon Arrows Electro Wizard
Tesla
Rocket
Tornado
Goblin Barrel
Knight Arrows Baby Dragon
Tornado
Rocket Baby Dragon
Baby Dragon
Knight Tornado Goblin Barrel Electro Wizard
Electro Wizard
Knight Baby Dragon

Defense Synergies 3 10

Arrows
Knight Tesla Tornado
Knight
Tesla Electro Wizard Arrows Tornado Baby Dragon
Tesla
Knight Arrows Tornado Baby Dragon Electro Wizard
Rocket
Tornado
Goblin Barrel
Tornado
Rocket Arrows Knight Tesla Baby Dragon Electro Wizard
Baby Dragon
Knight Tesla Tornado
Electro Wizard
Knight Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Baby Dragon Electro Wizard
Knight Tesla Electro Wizard
Tesla Rocket Tornado Knight Electro Wizard
Tesla Knight Electro Wizard
Arrows Rocket Tornado
Arrows Tornado Tesla Baby Dragon Electro Wizard
Tesla Rocket Tornado Electro Wizard Arrows Baby Dragon
Rocket Arrows Tesla Baby Dragon Electro Wizard
Tesla Tornado
Knight Tornado Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Tornado Baby Dragon
Arrows Tesla Tornado Baby Dragon Electro Wizard
Tesla Knight Rocket Electro Wizard
Rocket Arrows Tesla Tornado Baby Dragon Electro Wizard
Knight Tesla Electro Wizard
Rocket Tornado Tesla Electro Wizard
Tesla Arrows Knight Tornado Electro Wizard
Arrows Tesla Knight Tornado Baby Dragon Electro Wizard
Arrows Tornado Baby Dragon Knight Tesla Electro Wizard
Tesla Tornado Electro Wizard
Arrows Knight Tesla Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Rocket Baby Dragon
Knight Rocket Electro Wizard
Rocket Knight Tesla Tornado Electro Wizard
Knight Tesla
Arrows Rocket Tesla Tornado Baby Dragon Electro Wizard
Rocket Knight Tesla Electro Wizard
Knight Tesla
Rocket Electro Wizard Knight Tornado Baby Dragon
Tesla
Knight Tesla
Rocket Arrows Tornado Electro Wizard
Rocket Knight Tesla
Tesla Baby Dragon
Tesla Electro Wizard Knight Rocket Tornado Baby Dragon
Arrows Tesla Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Baby Dragon
Arrows Tornado Baby Dragon Electro Wizard
Rocket Arrows Baby Dragon
Arrows Knight Rocket
Rocket Arrows Baby Dragon
Arrows Rocket Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado
Rocket Tornado Electro Wizard
Rocket Arrows Knight Tornado Electro Wizard
Arrows Rocket Tornado Baby Dragon
Rocket Knight Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon
Arrows Rocket Tornado
Rocket
Rocket Arrows Baby Dragon Electro Wizard
Rocket Arrows Tornado Baby Dragon
Rocket Baby Dragon
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Electro Wizard
Arrows Tornado Baby Dragon
Rocket Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Electro Wizard
Rocket Electro Wizard
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Rocket
Rocket Arrows Tornado Baby Dragon Electro Wizard
Arrows
Knight Rocket Baby Dragon Electro Wizard
Arrows Baby Dragon
Rocket Arrows Tornado
Rocket Tornado Baby Dragon Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado Baby Dragon Electro Wizard

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