My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Knight Tesla Valkyrie Goblin Barrel Electro Wizard
The Log
Royal Giant Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Valkyrie Goblin Barrel Electro Wizard
Fireball
Tesla Goblin Barrel Electro Wizard
Poison
Electro Wizard
Lightning
Knight Tesla Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Barrel Tesla Valkyrie Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Goblin Barrel
Knight
Goblin Barrel Arrows The Log Electro Wizard
Tesla
Royal Giant
Arrows Goblin Barrel The Log Electro Wizard
Valkyrie
Goblin Barrel Electro Wizard
Goblin Barrel
Knight Royal Giant Valkyrie Arrows
The Log
Knight Royal Giant
Electro Wizard
Knight Royal Giant Valkyrie

Defense Synergies 3 9

Arrows
Knight Tesla Valkyrie
Knight
Tesla Electro Wizard Arrows The Log
Tesla
Knight The Log Arrows Valkyrie Electro Wizard
Royal Giant
Valkyrie
Arrows Tesla The Log Electro Wizard
Goblin Barrel
The Log
Tesla Knight Valkyrie Electro Wizard
Electro Wizard
Knight Tesla Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie The Log Electro Wizard
Knight Tesla Valkyrie The Log Electro Wizard
Tesla Knight Valkyrie Electro Wizard
Tesla Knight Valkyrie Electro Wizard
Arrows Valkyrie The Log
Arrows The Log Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Arrows
Arrows Tesla Valkyrie The Log Electro Wizard
Tesla
Knight Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Knight Tesla The Log
Arrows Tesla Electro Wizard
Tesla Knight Valkyrie The Log Electro Wizard
Valkyrie Arrows Tesla The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla The Log Electro Wizard
Tesla Arrows Knight Valkyrie Electro Wizard
Arrows Tesla Knight Valkyrie The Log Electro Wizard
Arrows Valkyrie The Log Knight Tesla Electro Wizard
Tesla Electro Wizard
Valkyrie Arrows Knight Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Valkyrie The Log
Knight Valkyrie The Log Electro Wizard
Valkyrie Knight Tesla The Log Electro Wizard
Knight Tesla Valkyrie
Arrows Tesla Electro Wizard
Knight Tesla Valkyrie Electro Wizard
Knight Tesla Valkyrie
Electro Wizard Knight Valkyrie The Log
Tesla
Knight Tesla Valkyrie
Arrows Valkyrie The Log Electro Wizard
Knight Tesla Valkyrie
Tesla Valkyrie
Tesla Electro Wizard Knight Valkyrie The Log
Arrows Valkyrie Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows Knight Valkyrie The Log Electro Wizard
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows Electro Wizard
Arrows The Log
Knight Valkyrie Electro Wizard
Arrows The Log
Arrows
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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