My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Bandit
Giant Snowball
Musketeer Hog Rider Witch
Zap
Royal Giant Witch Bandit
Barbarian Barrel
Knight Musketeer Witch Bandit
The Log
Royal Giant Musketeer Hog Rider Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Hog Rider Witch Bandit
Fireball
Musketeer Hog Rider Witch Bandit
Poison
Musketeer Witch
Lightning
Knight Musketeer Witch Bandit
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Bandit Musketeer Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Bandit

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Knight Bandit
Knight
Musketeer Hog Rider Arrows Witch The Log
Royal Giant
Arrows Musketeer Hog Rider Witch The Log Bandit
Musketeer
Knight Hog Rider Royal Giant The Log Bandit
Hog Rider
Arrows Knight Musketeer The Log Royal Giant Witch Bandit
Witch
Knight Royal Giant Hog Rider Bandit
The Log
Hog Rider Knight Royal Giant Musketeer Bandit
Bandit
Arrows Royal Giant Musketeer Hog Rider Witch The Log

Defense Synergies 2 8

Arrows
Knight Bandit
Knight
Musketeer Arrows Witch The Log
Royal Giant
Musketeer
Knight The Log Bandit
Hog Rider
Witch
Knight The Log Bandit
The Log
Musketeer Knight Witch Bandit
Bandit
Arrows Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log
Knight Musketeer Witch The Log Bandit
Witch Knight Musketeer Bandit
Witch Knight Musketeer Bandit
Arrows The Log
Arrows The Log Musketeer Bandit
Musketeer Arrows Witch
Arrows Musketeer The Log Bandit
Witch Musketeer
Knight Musketeer Bandit
Witch Arrows Knight Musketeer The Log Bandit
Arrows Musketeer Witch
Knight Musketeer Witch The Log Bandit
Arrows Witch The Log
Knight Bandit
The Log Bandit
Arrows Knight Musketeer Witch
Arrows Knight Musketeer Witch The Log Bandit
Arrows Witch The Log Knight Musketeer Bandit
Musketeer
Arrows Knight Musketeer Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Bandit
Bandit Arrows Knight Musketeer The Log
Bandit Knight Musketeer Witch The Log
Knight Musketeer The Log Bandit
Knight Musketeer Witch Bandit
Arrows Musketeer Witch
Knight Musketeer Witch Bandit
Knight
Knight Witch The Log Bandit
Witch Musketeer
Knight Musketeer Witch
Arrows The Log
Knight Witch Bandit
Musketeer Witch
Witch Knight Musketeer The Log
Arrows Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows The Log Bandit
Arrows Knight Musketeer The Log
Arrows The Log
Arrows Musketeer Witch
Arrows Musketeer Witch The Log
Arrows The Log
Arrows The Log Bandit
Musketeer
Arrows Knight Musketeer The Log Bandit
Arrows Musketeer
Knight Musketeer The Log Bandit
Arrows Musketeer Bandit
Arrows Musketeer The Log
Arrows Musketeer Witch The Log Bandit
Arrows Musketeer The Log Bandit
Arrows
Arrows Musketeer The Log Bandit
Arrows Witch The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Witch
Witch
Arrows The Log Musketeer Witch Bandit
Arrows Musketeer Witch The Log Bandit
Arrows Musketeer The Log Bandit
Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer The Log Bandit
Arrows
Arrows The Log
Musketeer Witch Bandit
Arrows Musketeer Witch
Arrows The Log
Knight Musketeer
Arrows The Log Musketeer
Arrows
Musketeer
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log Bandit

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