My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Inferno Tower Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Elite Barbarians Hog Rider Skeleton Army Electro Wizard
Fireball
Minions Elite Barbarians Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Minions Inferno Tower Skeleton Army Electro Wizard
Lightning
Knight Elite Barbarians Inferno Tower Electro Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Skeleton Army Hog Rider Electro Wizard Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Knight
Knight
Minions Hog Rider Arrows Elite Barbarians Electro Wizard
Minions
Knight Hog Rider Elite Barbarians
Elite Barbarians
Arrows Knight Minions Hog Rider
Hog Rider
Arrows Knight Minions Elite Barbarians Electro Wizard
Inferno Tower
Skeleton Army
Electro Wizard
Knight Hog Rider

Defense Synergies 5 6

Arrows
Knight Inferno Tower
Knight
Minions Inferno Tower Electro Wizard Arrows Skeleton Army
Minions
Knight Inferno Tower Electro Wizard
Elite Barbarians
Hog Rider
Inferno Tower
Knight Skeleton Army Electro Wizard Arrows Minions
Skeleton Army
Inferno Tower Knight Electro Wizard
Electro Wizard
Knight Inferno Tower Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Knight Minions Electro Wizard
Inferno Tower Skeleton Army Knight Minions Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Knight Minions Electro Wizard
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Minions Electro Wizard
Minions Inferno Tower Electro Wizard Arrows
Arrows Inferno Tower Electro Wizard
Inferno Tower Minions Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Inferno Tower Electro Wizard
Minions Skeleton Army Electro Wizard Arrows Knight
Arrows Minions Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Knight Minions Elite Barbarians Electro Wizard
Skeleton Army Arrows Minions Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Knight Electro Wizard
Inferno Tower Skeleton Army Elite Barbarians Electro Wizard
Arrows Knight Minions Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Arrows Knight Minions Elite Barbarians Skeleton Army Electro Wizard
Arrows Knight Minions Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Skeleton Army Arrows Knight Minions Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Elite Barbarians
Skeleton Army Knight Minions Elite Barbarians Inferno Tower Electro Wizard
Skeleton Army Knight Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Knight Elite Barbarians Skeleton Army
Arrows Minions Electro Wizard
Skeleton Army Knight Minions Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Knight Elite Barbarians Skeleton Army
Electro Wizard Knight Minions Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Minions Elite Barbarians Inferno Tower
Skeleton Army Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Knight Inferno Tower
Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard Knight Minions
Arrows Minions Elite Barbarians Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Minions Elite Barbarians Electro Wizard
Arrows Knight Electro Wizard
Arrows
Knight Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Minions
Arrows Electro Wizard
Arrows
Minions
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Electro Wizard
Electro Wizard Minions
Elite Barbarians
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Minions Skeleton Army
Arrows Electro Wizard
Arrows
Knight Electro Wizard
Arrows
Arrows
Elite Barbarians
Minions Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard

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