My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Balloon
Barbarian Barrel
Knight Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Wizard Balloon Lumberjack
Fireball
Minions Wizard Balloon Lumberjack
Poison
Minions Wizard Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Minions Mini P.E.K.K.A Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Minions

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Mini P.E.K.K.A Lumberjack
Knight
Minions Balloon Arrows Wizard The Log Lumberjack
Minions
Knight Mini P.E.K.K.A Balloon Lumberjack
Mini P.E.K.K.A
Arrows Minions Wizard The Log Lumberjack
Wizard
Knight Mini P.E.K.K.A Balloon Lumberjack
Balloon
Arrows Knight Lumberjack Minions Wizard The Log
The Log
Knight Mini P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Arrows Knight Minions Mini P.E.K.K.A Wizard The Log

Defense Synergies 2 13

Arrows
Knight Mini P.E.K.K.A Lumberjack
Knight
Minions Arrows Mini P.E.K.K.A Wizard The Log Lumberjack
Minions
Knight The Log Lumberjack
Mini P.E.K.K.A
The Log Arrows Knight Wizard
Wizard
Knight Mini P.E.K.K.A The Log Lumberjack
Balloon
The Log
Mini P.E.K.K.A Knight Minions Wizard Lumberjack
Lumberjack
Arrows Knight Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard The Log
Mini P.E.K.K.A Lumberjack Knight Minions The Log
Mini P.E.K.K.A Lumberjack Knight Minions
Mini P.E.K.K.A Lumberjack Knight Minions
Arrows Mini P.E.K.K.A The Log Lumberjack
Arrows The Log Minions Lumberjack
Minions Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Minions Lumberjack
Knight Mini P.E.K.K.A Lumberjack
Minions Arrows Knight Wizard The Log Lumberjack
Arrows Minions Wizard
Mini P.E.K.K.A Lumberjack Knight Minions Wizard The Log
Wizard Arrows Minions Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A The Log Lumberjack
Wizard Arrows Knight Minions Mini P.E.K.K.A Lumberjack
Arrows Knight Minions Wizard The Log Lumberjack
Arrows Wizard The Log Knight Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Arrows Knight Minions Mini P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack
Arrows Knight Mini P.E.K.K.A Wizard The Log Lumberjack
Lumberjack Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Knight The Log
Knight Mini P.E.K.K.A Lumberjack
Arrows Wizard Minions
Mini P.E.K.K.A Knight Minions Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Knight Minions Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A Lumberjack
Arrows The Log
Mini P.E.K.K.A Knight Wizard Lumberjack
Wizard
Knight Minions Mini P.E.K.K.A The Log Lumberjack
Arrows Minions Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard Minions
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minions Mini P.E.K.K.A Lumberjack
Arrows Knight Wizard The Log
Arrows Wizard
Knight The Log
Arrows Minions
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log
Arrows Wizard The Log
Minions The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Minions Wizard
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Minions
Arrows Wizard
Arrows The Log
Knight Mini P.E.K.K.A Wizard Lumberjack
Arrows The Log Wizard
Arrows
Minions The Log
The Log

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