My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone
Giant Snowball
Minions Clone Princess
Zap
Minions Clone Princess
Barbarian Barrel
Knight Clone Princess Ice Wizard
The Log
Clone Princess
Earthquake
Clone
Arrows
Minions Clone Princess
Royal Delivery
Knight Minions Clone Princess Ice Wizard
Fireball
Minions Clone Princess Ice Wizard
Poison
Minions Clone Princess Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Clone Freeze Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Clone Princess Ice Wizard Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Clone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Freeze Mega Knight
Knight
Minions Princess Arrows Ice Wizard
Minions
Knight Mega Knight Clone
Clone
Minions
Freeze
Arrows
Princess
Knight Mega Knight
Ice Wizard
Knight
Mega Knight
Minions Arrows Princess

Defense Synergies 4 9

Arrows
Mega Knight Knight Ice Wizard
Knight
Minions Princess Ice Wizard Arrows
Minions
Knight Freeze Ice Wizard Mega Knight
Clone
Freeze
Minions Mega Knight
Princess
Knight Ice Wizard Mega Knight
Ice Wizard
Knight Arrows Minions Princess Mega Knight
Mega Knight
Arrows Minions Freeze Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Knight Minions Ice Wizard Mega Knight
Mega Knight Knight Minions Freeze Ice Wizard
Knight Minions Ice Wizard Mega Knight
Arrows Princess Mega Knight
Arrows Freeze Minions Ice Wizard Mega Knight
Minions Arrows Freeze Princess Ice Wizard
Arrows Mega Knight
Minions Princess Ice Wizard
Knight Ice Wizard Mega Knight
Minions Ice Wizard Arrows Knight Freeze Princess Mega Knight
Arrows Minions Princess Ice Wizard
Mega Knight Knight Minions Freeze Ice Wizard
Mega Knight Arrows Minions Freeze Princess
Knight Mega Knight
Freeze Mega Knight
Mega Knight Arrows Knight Minions
Arrows Mega Knight Knight Minions Ice Wizard
Arrows Freeze Knight Minions Princess Ice Wizard Mega Knight
Mega Knight Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Mega Knight
Mega Knight Knight Minions
Mega Knight Knight
Knight Mega Knight
Arrows Minions Freeze Princess Ice Wizard
Knight Minions Ice Wizard
Mega Knight Knight
Freeze Mega Knight Knight Minions
Mega Knight Knight Minions
Mega Knight Arrows
Mega Knight Knight
Princess Mega Knight
Knight Minions Freeze
Arrows Minions Mega Knight Freeze Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Freeze
Arrows Princess Ice Wizard
Arrows
Arrows Knight Freeze
Arrows Mega Knight
Arrows Minions Freeze Princess Ice Wizard
Arrows Princess
Arrows Freeze Princess Ice Wizard
Arrows
Minions
Arrows Knight Princess
Arrows Princess
Knight Princess
Arrows Minions Freeze Princess
Princess Arrows
Arrows Princess
Arrows Princess Mega Knight
Arrows Freeze
Minions
Arrows Princess Mega Knight
Arrows Princess Mega Knight
Minions Mega Knight
Arrows Princess
Arrows
Arrows Freeze Princess Ice Wizard Mega Knight
Arrows Princess Ice Wizard
Arrows Princess Mega Knight
Arrows
Arrows Princess Ice Wizard
Minions Freeze
Arrows Mega Knight
Arrows Freeze Princess
Mega Knight
Arrows Princess
Minions Freeze Princess
Arrows Princess Ice Wizard
Freeze
Arrows
Knight Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Minions Freeze Princess
Princess
Freeze Princess Mega Knight

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