My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Knight Wizard Bandit Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Wizard Bandit Electro Wizard
Fireball
Hog Rider Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Bandit Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Bandit Mini P.E.K.K.A Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Bandit Mini P.E.K.K.A

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mini P.E.K.K.A Bandit Mega Knight
Knight
Hog Rider Arrows Wizard Electro Wizard
Mini P.E.K.K.A
Arrows Hog Rider Wizard Electro Wizard Mega Knight
Hog Rider
Arrows Knight Mini P.E.K.K.A Wizard Bandit Electro Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A Hog Rider Bandit Mega Knight
Bandit
Arrows Hog Rider Wizard Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider Bandit Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Wizard Bandit Electro Wizard

Defense Synergies 3 12

Arrows
Mega Knight Knight Mini P.E.K.K.A Bandit
Knight
Electro Wizard Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Knight Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Bandit
Arrows Wizard Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Wizard Bandit Mega Knight
Mega Knight
Arrows Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard
Mini P.E.K.K.A Knight Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Knight Bandit Electro Wizard
Mini P.E.K.K.A Knight Bandit Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Wizard
Arrows Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Knight Wizard Bandit Mega Knight
Arrows Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Wizard Bandit Electro Wizard
Wizard Mega Knight Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Wizard Mega Knight Arrows Knight Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Knight Wizard Bandit Electro Wizard
Arrows Wizard Knight Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Mega Knight Arrows Knight Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Arrows Knight Mini P.E.K.K.A Wizard Mega Knight
Bandit Mega Knight Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Bandit Electro Wizard
Knight Mini P.E.K.K.A Bandit Mega Knight
Arrows Wizard Electro Wizard
Mini P.E.K.K.A Knight Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Knight Mini P.E.K.K.A Bandit
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Wizard Bandit
Wizard Mega Knight
Electro Wizard Knight Mini P.E.K.K.A
Arrows Mega Knight Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Knight
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Mini P.E.K.K.A Electro Wizard
Arrows Knight Wizard Bandit Electro Wizard
Arrows Wizard
Knight Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Bandit Electro Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Bandit Electro Wizard
Arrows Wizard Bandit Mega Knight
Arrows Bandit
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Arrows Wizard Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Bandit
Arrows Wizard Electro Wizard
Arrows
Knight Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Bandit Electro Wizard Mega Knight

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