My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Ice Golem Three Musketeers Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Rascals Ice Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers Baby Dragon
Zap
Three Musketeers
Barbarian Barrel
Electro Spirit Knight Rascals Three Musketeers
The Log
Electro Spirit Rascals Three Musketeers
Earthquake
Arrows
Electro Spirit Rascals
Royal Delivery
Electro Spirit Knight Rascals Three Musketeers Baby Dragon Bowler
Fireball
Rascals Three Musketeers Baby Dragon Bowler
Poison
Rascals Three Musketeers
Lightning
Knight Ice Golem Three Musketeers Baby Dragon Bowler
Rocket
Rascals Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Ice Golem Baby Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Ice Golem Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Arrows Knight Baby Dragon Rascals Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem Arrows Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Arrows
Knight Bowler
Knight
Three Musketeers Baby Dragon Arrows
Rascals
Baby Dragon
Ice Golem
Three Musketeers Baby Dragon
Three Musketeers
Knight Ice Golem
Baby Dragon
Knight Rascals Ice Golem Bowler
Bowler
Electro Spirit Arrows Baby Dragon

Defense Synergies 0 12

Electro Spirit
Baby Dragon
Arrows
Knight Ice Golem Bowler
Knight
Arrows Three Musketeers Baby Dragon Bowler
Rascals
Baby Dragon
Ice Golem
Arrows Three Musketeers Baby Dragon Bowler
Three Musketeers
Knight Ice Golem
Baby Dragon
Electro Spirit Knight Rascals Ice Golem Bowler
Bowler
Arrows Knight Ice Golem Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Ice Golem Baby Dragon
Knight Rascals Three Musketeers
Three Musketeers Bowler Knight Rascals
Three Musketeers Knight Rascals Bowler
Arrows Bowler
Arrows Bowler Electro Spirit Rascals Baby Dragon
Three Musketeers Electro Spirit Arrows Rascals Baby Dragon
Bowler Electro Spirit Arrows Rascals Ice Golem Baby Dragon
Three Musketeers Rascals
Knight Rascals Ice Golem Bowler
Electro Spirit Arrows Knight Rascals Ice Golem Baby Dragon Bowler
Arrows Three Musketeers Rascals Baby Dragon
Bowler Knight Rascals Three Musketeers
Three Musketeers Bowler Electro Spirit Arrows Rascals Baby Dragon
Knight Rascals Three Musketeers
Rascals Three Musketeers Bowler
Three Musketeers Arrows Knight Rascals Bowler
Arrows Electro Spirit Knight Rascals Three Musketeers Baby Dragon Bowler
Arrows Baby Dragon Electro Spirit Knight Rascals Ice Golem Bowler
Three Musketeers
Rascals Bowler Electro Spirit Arrows Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Ice Golem Bowler
Arrows Knight Ice Golem Baby Dragon Bowler
Knight Rascals Ice Golem Bowler
Bowler Knight Rascals Ice Golem
Knight Rascals Three Musketeers Bowler
Arrows Electro Spirit Rascals Ice Golem Three Musketeers Baby Dragon
Rascals Knight Ice Golem Bowler
Knight Rascals
Electro Spirit Knight Ice Golem Baby Dragon
Three Musketeers
Knight Rascals Bowler
Arrows Bowler
Rascals Bowler Knight Ice Golem Three Musketeers
Rascals Three Musketeers Baby Dragon Bowler
Rascals Electro Spirit Knight Ice Golem Three Musketeers Baby Dragon Bowler
Arrows Bowler Electro Spirit Rascals Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals Ice Golem Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon
Arrows Knight Rascals Ice Golem
Arrows Baby Dragon Bowler
Arrows Electro Spirit Ice Golem Baby Dragon
Arrows Baby Dragon Bowler
Arrows Ice Golem Baby Dragon Bowler
Arrows
Three Musketeers Bowler
Arrows Knight Bowler
Arrows Baby Dragon
Knight Ice Golem Three Musketeers Baby Dragon Bowler
Arrows Baby Dragon
Arrows Ice Golem Baby Dragon
Arrows Three Musketeers Baby Dragon Bowler
Arrows Three Musketeers Baby Dragon Bowler
Arrows Three Musketeers
Arrows Three Musketeers Baby Dragon Bowler
Arrows Baby Dragon Bowler
Baby Dragon Bowler
Arrows
Bowler
Arrows Baby Dragon
Arrows Ice Golem Electro Spirit Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows Baby Dragon
Arrows Ice Golem Baby Dragon
Electro Spirit
Bowler
Arrows
Electro Spirit Arrows
Arrows Bowler
Electro Spirit
Arrows Three Musketeers Baby Dragon
Arrows
Knight Rascals Three Musketeers Baby Dragon Bowler
Arrows Ice Golem Baby Dragon Bowler
Arrows
Three Musketeers
Electro Spirit Rascals Baby Dragon Bowler
Baby Dragon Bowler

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