My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Hunter Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Firecracker Prince
Barbarian Barrel
Knight Firecracker Hunter
The Log
Firecracker Hog Rider Hunter Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Hunter Prince
Fireball
Firecracker Hog Rider Hunter
Poison
Firecracker Hunter
Lightning
Knight Hunter Prince
Rocket
Hog Rider Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Hog Rider Hunter Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Prince Mega Knight
Knight
Firecracker Hog Rider Arrows Hunter Prince The Log
Firecracker
Knight Hog Rider Prince Mega Knight
Hog Rider
Arrows Knight Firecracker The Log Hunter Prince Mega Knight
Hunter
Knight Hog Rider Prince Mega Knight
Prince
Mega Knight Arrows Knight Firecracker Hog Rider Hunter The Log
The Log
Hog Rider Knight Prince Mega Knight
Mega Knight
Prince Arrows Firecracker Hog Rider Hunter The Log

Defense Synergies 5 10

Arrows
Mega Knight Knight Prince
Knight
Firecracker Hunter Arrows The Log
Firecracker
Knight The Log Hunter Prince Mega Knight
Hog Rider
Hunter
Knight Firecracker Prince The Log Mega Knight
Prince
The Log Arrows Firecracker Hunter
The Log
Firecracker Prince Knight Hunter Mega Knight
Mega Knight
Arrows Firecracker Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Hunter Knight Firecracker Prince The Log Mega Knight
Hunter Prince Mega Knight Knight
Hunter Prince Knight Firecracker Mega Knight
Arrows Firecracker Prince The Log Mega Knight
Arrows The Log Firecracker Hunter Mega Knight
Hunter Arrows Firecracker
Arrows The Log Mega Knight
Hunter Prince
Knight Firecracker Hunter Prince Mega Knight
Arrows Knight Firecracker Hunter The Log Mega Knight
Arrows Hunter Firecracker
Hunter Prince Mega Knight Knight The Log
Mega Knight Arrows Firecracker Hunter Prince The Log
Knight Hunter Prince Mega Knight
Hunter Prince The Log Mega Knight
Mega Knight Arrows Knight Firecracker Hunter Prince
Arrows Mega Knight Knight Firecracker Hunter Prince The Log
Arrows Hunter The Log Knight Firecracker Mega Knight
Hunter Prince
Mega Knight Arrows Knight Firecracker Hunter Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Prince
Arrows Knight Firecracker Hunter Prince The Log Mega Knight
Mega Knight Knight Hunter Prince The Log
Hunter Prince Mega Knight Knight The Log
Knight Hunter Prince Mega Knight
Arrows Firecracker Hunter
Prince Knight Hunter
Mega Knight Knight Hunter Prince
Mega Knight Knight Firecracker Prince The Log
Mega Knight Knight Hunter Prince
Mega Knight Arrows Prince The Log
Prince Mega Knight Knight Hunter
Firecracker Mega Knight
Knight Firecracker Hunter Prince The Log
Arrows Mega Knight Firecracker Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker Prince The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Hunter
Arrows Firecracker The Log
Arrows The Log Firecracker Hunter
Arrows The Log Firecracker
Prince
Firecracker Arrows Knight Prince The Log
Arrows Firecracker
Knight Firecracker Hunter The Log
Arrows Firecracker
Arrows Firecracker Prince The Log
Arrows Firecracker Hunter The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker Hunter Prince The Log Mega Knight
Arrows Firecracker The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log Hunter Mega Knight
Arrows Firecracker The Log Hunter
Arrows Prince The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Hunter
Firecracker
Arrows Hunter The Log Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker The Log
Prince
Arrows Firecracker Hunter
Arrows The Log
Knight Firecracker Hunter Prince Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Prince Mega Knight
Firecracker The Log
Firecracker
Firecracker Prince The Log Mega Knight

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