My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Mega Minion Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Knight Goblin Gang Ice Wizard Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Knight Goblin Gang Mega Minion Bowler Ice Wizard Graveyard
Fireball
Goblin Gang Mega Minion Bowler Ice Wizard
Poison
Goblin Gang Mega Minion Ice Wizard Graveyard
Lightning
Knight Mega Minion Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Freeze Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Mega Minion Ice Wizard Freeze Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Mega Minion

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight Mega Minion Freeze Bowler
Knight
Goblin Gang Mega Minion Graveyard Arrows Ice Wizard
Goblin Gang
Knight Bowler
Mega Minion
Knight Arrows Bowler Graveyard
Freeze
Graveyard Arrows
Bowler
Graveyard Arrows Goblin Gang Mega Minion Ice Wizard
Ice Wizard
Knight Bowler Graveyard
Graveyard
Arrows Knight Freeze Bowler Mega Minion Ice Wizard

Defense Synergies 3 9

Arrows
Knight Mega Minion Bowler Ice Wizard
Knight
Goblin Gang Mega Minion Ice Wizard Arrows Bowler
Goblin Gang
Knight Ice Wizard
Mega Minion
Knight Arrows Freeze Ice Wizard
Freeze
Mega Minion
Bowler
Arrows Knight Ice Wizard
Ice Wizard
Knight Arrows Goblin Gang Mega Minion Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mega Minion
Knight Goblin Gang Mega Minion Ice Wizard
Goblin Gang Bowler Knight Mega Minion Freeze Ice Wizard
Knight Goblin Gang Mega Minion Bowler Ice Wizard
Arrows Bowler
Arrows Goblin Gang Freeze Bowler Mega Minion Ice Wizard
Mega Minion Arrows Goblin Gang Freeze Ice Wizard
Bowler Arrows
Goblin Gang Ice Wizard
Knight Goblin Gang Bowler Ice Wizard
Goblin Gang Ice Wizard Arrows Knight Mega Minion Freeze Bowler
Arrows Mega Minion Goblin Gang Ice Wizard
Bowler Knight Goblin Gang Freeze Ice Wizard
Bowler Arrows Goblin Gang Mega Minion Freeze
Knight Goblin Gang
Goblin Gang Freeze Bowler
Arrows Knight Goblin Gang Bowler
Arrows Knight Goblin Gang Mega Minion Bowler Ice Wizard
Arrows Freeze Knight Mega Minion Bowler Ice Wizard
Goblin Gang Bowler Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bowler
Arrows Knight Goblin Gang Mega Minion Bowler
Goblin Gang Knight Bowler
Goblin Gang Bowler Knight
Knight Goblin Gang Bowler
Arrows Goblin Gang Freeze Ice Wizard
Goblin Gang Knight Mega Minion Bowler Ice Wizard
Knight
Freeze Knight Mega Minion
Goblin Gang Mega Minion
Knight Mega Minion Bowler
Arrows Bowler
Bowler Knight Goblin Gang
Bowler
Goblin Gang Knight Mega Minion Freeze Bowler
Arrows Bowler Mega Minion Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Bowler Ice Wizard
Arrows
Arrows Knight Freeze
Arrows Bowler
Arrows Mega Minion Freeze Ice Wizard
Arrows Bowler
Arrows Freeze Bowler Ice Wizard
Arrows
Goblin Gang Bowler
Arrows Knight Bowler
Arrows
Knight Bowler
Arrows Freeze
Arrows
Arrows Bowler
Arrows Bowler
Arrows Freeze
Arrows Mega Minion Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Freeze Bowler Ice Wizard
Mega Minion
Arrows Bowler Ice Wizard
Arrows Bowler
Arrows
Arrows Ice Wizard
Mega Minion Freeze
Mega Minion Bowler
Arrows
Arrows Freeze
Arrows Bowler
Goblin Gang Freeze
Arrows Mega Minion Ice Wizard
Freeze
Arrows
Knight Goblin Gang Mega Minion Bowler
Arrows Bowler
Arrows
Mega Minion
Goblin Gang Freeze Bowler
Freeze Bowler

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