My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Furnace Balloon Inferno Dragon
Zap
Goblin Gang Furnace Balloon Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Furnace Wizard
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Wizard Balloon Inferno Dragon
Fireball
Goblin Gang Furnace Wizard Balloon Inferno Dragon
Poison
Goblin Gang Furnace Wizard Balloon
Lightning
Knight Furnace Wizard Balloon Inferno Dragon
Rocket
Furnace Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Furnace Freeze Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Furnace

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Freeze
Knight
Goblin Gang Balloon Arrows Furnace Wizard
Goblin Gang
Knight Balloon
Furnace
Knight Balloon
Wizard
Knight Balloon
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Goblin Gang Furnace Wizard
Inferno Dragon

Defense Synergies 1 7

Arrows
Knight Furnace
Knight
Goblin Gang Arrows Furnace Wizard
Goblin Gang
Knight Furnace Inferno Dragon
Furnace
Arrows Knight Goblin Gang
Wizard
Knight Freeze
Freeze
Wizard
Balloon
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Inferno Dragon Knight Goblin Gang Furnace
Goblin Gang Furnace Knight Freeze Inferno Dragon
Inferno Dragon Knight Goblin Gang Furnace
Arrows
Arrows Goblin Gang Freeze Furnace
Furnace Inferno Dragon Arrows Goblin Gang Wizard Freeze
Arrows
Inferno Dragon Goblin Gang Furnace
Knight Goblin Gang
Goblin Gang Arrows Knight Furnace Wizard Freeze
Arrows Inferno Dragon Goblin Gang Furnace Wizard
Furnace Knight Goblin Gang Wizard Freeze
Wizard Arrows Goblin Gang Furnace Freeze
Inferno Dragon Knight Goblin Gang Furnace
Goblin Gang Furnace Freeze Inferno Dragon
Wizard Arrows Knight Goblin Gang Furnace
Arrows Knight Goblin Gang Furnace Wizard
Arrows Furnace Wizard Freeze Knight Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Arrows Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace
Arrows Knight Goblin Gang Wizard Inferno Dragon
Goblin Gang Knight Furnace
Goblin Gang Knight
Knight Goblin Gang Inferno Dragon
Arrows Furnace Wizard Goblin Gang Freeze
Goblin Gang Knight Furnace
Knight Inferno Dragon
Freeze Knight Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight
Arrows
Knight Goblin Gang Wizard
Wizard Furnace
Goblin Gang Knight Furnace Freeze Inferno Dragon
Arrows Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Wizard Arrows Furnace
Arrows Wizard Furnace Freeze
Arrows Furnace Wizard
Arrows Wizard Freeze
Arrows Wizard
Goblin Gang
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows Freeze
Arrows Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows Freeze
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Furnace Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Furnace Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Goblin Gang Freeze
Arrows Wizard
Freeze
Arrows
Knight Goblin Gang Wizard
Arrows Wizard
Arrows
Goblin Gang Freeze
Freeze

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