My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Elixir Golem Wizard
The Log
Goblin Gang Firecracker Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Elixir Golem Wizard P.E.K.K.A
Fireball
Goblin Gang Firecracker Elixir Golem Wizard
Poison
Goblin Gang Firecracker Elixir Golem Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Firecracker Elixir Golem Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Elixir Golem
Knight
Goblin Gang Firecracker Arrows Wizard The Log
Goblin Gang
Knight Firecracker Elixir Golem P.E.K.K.A
Firecracker
Knight Elixir Golem Goblin Gang P.E.K.K.A
Elixir Golem
Firecracker Arrows Goblin Gang Wizard The Log
Wizard
Knight Elixir Golem P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard The Log
The Log
Knight Elixir Golem P.E.K.K.A

Defense Synergies 4 10

Arrows
Knight P.E.K.K.A
Knight
Goblin Gang Firecracker Arrows Wizard The Log
Goblin Gang
Knight Firecracker P.E.K.K.A The Log
Firecracker
Knight The Log Goblin Gang P.E.K.K.A
Elixir Golem
Wizard
Knight P.E.K.K.A The Log
P.E.K.K.A
The Log Arrows Goblin Gang Firecracker Wizard
The Log
Firecracker P.E.K.K.A Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
P.E.K.K.A Knight Goblin Gang Firecracker The Log
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows Goblin Gang The Log Firecracker
Arrows Goblin Gang Firecracker Wizard
Arrows P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker
Goblin Gang Arrows Knight Firecracker Wizard The Log
Arrows Goblin Gang Firecracker Wizard
P.E.K.K.A Knight Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A The Log
Wizard Arrows Knight Goblin Gang Firecracker P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Wizard The Log
Arrows Wizard The Log Knight Firecracker
P.E.K.K.A
Goblin Gang Wizard Arrows Knight Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Wizard The Log
Goblin Gang P.E.K.K.A Knight The Log
Goblin Gang P.E.K.K.A Knight The Log
P.E.K.K.A Knight Goblin Gang
Arrows Firecracker Wizard Goblin Gang
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Knight Firecracker P.E.K.K.A The Log
Arrows Firecracker Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Goblin Gang
Firecracker Arrows Knight Wizard The Log
Arrows Firecracker Wizard
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard
Arrows Firecracker The Log Wizard
Arrows Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard The Log
Goblin Gang
Arrows Firecracker Wizard
Arrows The Log
Knight Goblin Gang Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: