My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Prince P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Zap
Firecracker Prince Sparky
Barbarian Barrel
Knight Firecracker Tesla Sparky
The Log
Firecracker Prince Sparky
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Prince P.E.K.K.A Sparky
Fireball
Firecracker Tesla Sparky
Poison
Firecracker Sparky
Lightning
Knight Tesla Prince Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Tesla Prince Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Knight Prince
Knight
Firecracker Arrows Prince The Log Sparky
Firecracker
Knight Prince P.E.K.K.A Sparky
Tesla
Prince
Arrows Knight Firecracker The Log
P.E.K.K.A
Arrows Firecracker The Log
The Log
Knight Prince P.E.K.K.A Sparky
Sparky
Arrows Knight Firecracker The Log

Defense Synergies 6 12

Arrows
Knight Tesla Prince P.E.K.K.A Sparky
Knight
Firecracker Tesla Arrows The Log Sparky
Firecracker
Knight The Log Tesla Prince P.E.K.K.A
Tesla
Knight The Log Arrows Firecracker Prince
Prince
The Log Arrows Firecracker Tesla
P.E.K.K.A
The Log Arrows Firecracker
The Log
Firecracker Tesla Prince P.E.K.K.A Knight Sparky
Sparky
Arrows Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log Sparky
P.E.K.K.A Sparky Knight Firecracker Tesla Prince The Log
Tesla Prince P.E.K.K.A Sparky Knight
Tesla Prince P.E.K.K.A Sparky Knight Firecracker
Arrows Firecracker Prince P.E.K.K.A The Log Sparky
Arrows The Log Firecracker Tesla
Tesla Arrows Firecracker
Arrows Tesla P.E.K.K.A The Log Sparky
Tesla P.E.K.K.A Sparky Prince
Knight Firecracker Tesla Prince Sparky
Arrows Knight Firecracker Tesla The Log
Arrows Tesla Firecracker
Tesla Prince P.E.K.K.A Sparky Knight The Log
Sparky Arrows Firecracker Tesla Prince P.E.K.K.A The Log
P.E.K.K.A Sparky Knight Tesla Prince
Tesla Prince P.E.K.K.A The Log Sparky
Tesla Sparky Arrows Knight Firecracker Prince P.E.K.K.A
Arrows Tesla Knight Firecracker Prince The Log
Arrows The Log Knight Firecracker Tesla
P.E.K.K.A Sparky Tesla Prince
Arrows Knight Firecracker Tesla Prince P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Prince P.E.K.K.A Sparky
Arrows Knight Firecracker Tesla Prince The Log
P.E.K.K.A Knight Prince The Log Sparky
Prince P.E.K.K.A Knight Tesla The Log Sparky
P.E.K.K.A Knight Tesla Prince Sparky
Arrows Firecracker Tesla
Prince P.E.K.K.A Sparky Knight Tesla
P.E.K.K.A Knight Tesla Prince Sparky
P.E.K.K.A Knight Firecracker Prince The Log Sparky
P.E.K.K.A Tesla Sparky
P.E.K.K.A Knight Tesla Prince Sparky
P.E.K.K.A Arrows Prince The Log
Prince P.E.K.K.A Knight Tesla Sparky
Firecracker Tesla Sparky
Tesla Sparky Knight Firecracker Prince P.E.K.K.A The Log
Arrows Firecracker Tesla P.E.K.K.A The Log Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log Sparky
Arrows Firecracker The Log
Arrows The Log Sparky
Arrows Knight Firecracker Prince The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker The Log Sparky
Arrows The Log Firecracker
Arrows The Log Firecracker
Prince Sparky
Firecracker Arrows Knight Prince The Log Sparky
Arrows Firecracker
Knight Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker Prince The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Sparky
Sparky
Arrows Firecracker Prince The Log Sparky
Arrows Firecracker The Log
Prince The Log Sparky
Arrows
Prince The Log Sparky
Arrows The Log
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Prince The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker Sparky
Firecracker
Sparky
Arrows The Log Sparky
Arrows Firecracker Sparky
P.E.K.K.A Prince Sparky
Arrows Firecracker The Log Sparky
Prince
Arrows Firecracker
Arrows The Log
Knight Firecracker Prince Sparky
Arrows The Log Firecracker
Arrows Sparky
Firecracker Prince P.E.K.K.A Sparky
Firecracker The Log Sparky
Firecracker
Firecracker Prince The Log Sparky

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