My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Tesla Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Hog Rider Skeleton Army
Fireball
Firecracker Tesla Hog Rider Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Knight Firecracker Skeleton Army Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Knight

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Knight
Knight
Firecracker Hog Rider Arrows The Log
Firecracker
Knight Hog Rider Mirror
Tesla
Hog Rider
Arrows Knight Firecracker The Log Mirror
Mirror
Arrows The Log Firecracker Hog Rider Skeleton Army
Skeleton Army
Mirror
The Log
Hog Rider Mirror Knight

Defense Synergies 7 10

Arrows
Mirror Knight Tesla
Knight
Firecracker Tesla Arrows Skeleton Army The Log
Firecracker
Knight The Log Tesla Mirror Skeleton Army
Tesla
Knight Mirror The Log Arrows Firecracker Skeleton Army
Hog Rider
Mirror
Arrows Tesla Skeleton Army Firecracker The Log
Skeleton Army
Mirror Knight Firecracker Tesla The Log
The Log
Firecracker Tesla Knight Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Skeleton Army Knight Firecracker Tesla The Log
Tesla Skeleton Army Knight
Tesla Skeleton Army Knight Firecracker
Arrows Firecracker Skeleton Army The Log
Arrows Skeleton Army The Log Firecracker Tesla
Tesla Arrows Firecracker
Arrows Tesla The Log
Tesla Skeleton Army
Knight Skeleton Army Firecracker Tesla
Skeleton Army Arrows Knight Firecracker Tesla The Log
Arrows Tesla Firecracker
Tesla Skeleton Army Knight The Log
Skeleton Army Arrows Firecracker Tesla The Log
Skeleton Army Knight Tesla
Skeleton Army Tesla The Log
Tesla Arrows Knight Firecracker Skeleton Army
Arrows Tesla Knight Firecracker Skeleton Army The Log
Arrows The Log Knight Firecracker Tesla
Tesla
Skeleton Army Arrows Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla
Arrows Knight Firecracker Tesla The Log
Skeleton Army Knight The Log
Skeleton Army Knight Tesla The Log
Knight Tesla Skeleton Army
Arrows Firecracker Tesla
Skeleton Army Knight Tesla
Knight Tesla Skeleton Army
Knight Firecracker Skeleton Army The Log
Tesla Skeleton Army
Knight Tesla
Skeleton Army Arrows The Log
Skeleton Army Knight Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Knight Firecracker The Log
Arrows Firecracker Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Skeleton Army
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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